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When will the dumbing down of games end?
Topic Started: Feb 23 2016, 11:28 PM (1,468 Views)
+ Pelador
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Crazy Awesome Legend

Companies are too scared to take risks. They look at what makes money and then they copy it.


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+ Steve
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Greetings. I will be your waifu this season.

Perhaps that's why I find them easy? EDIT to the post before Pelador's this was :rofl:
I have played all of those apart from Halo(recently anyway) and Titanfall. The only ones I found difficult were Alien: Isolation and Evil Within.

Alien because it is genuinely difficult, the Xenomorph is superbly unpredictable(aside from it being blatantly obvious it's going to show up due to scripting)

And Evil Within because the camera angle and black borders messed with my eyes a bit mostly, also some of the silly game mechanics like a seasoned detective in good health being able to run for only 3 seconds, what the s*** is that? A lot of "difficulty" is basically just blatantly unfair stat changes and such.


Fallout 4's "Survival" mode is a hilarious example, enemies have higher resistance to damage and your health goes up slower. That's it.
They're changing it a lot soon but that was thought to be a difficulty suitable to be called "Survival"...
Especially funny because if you play Survival with a stealth build it's extremely easy.
So if that's how you play these games anyway, RIP NPC's.

I guess a lot of games feel samey to me, perhaps I've effectively played the same game over and over again so they feel easy.

But still a lot of it is dumbed down, streamlined, whatever you want to call it.
It's not often a puzzle is any more than "Follow the arrows and pick up the shiny thing" unless you're playing an actual puzzle game. Can't remember the last time I had to check a guide other than the occasional brain fart where I miss something obvious.
Edited by Steve, Feb 24 2016, 11:48 PM.
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Definitely not a succubus, fear not
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+ Clearin
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Steve
Feb 24 2016, 09:48 PM
But "Normal" modes are extremely easy too and "Hard" is rarely that different, like I said most games just have enemies doing slightly more damage but most games also have ways you can avoid practically all damage so it doesn't matter what mode you play it on.

The Last Of Us is still pretty easy on the harder modes because you can hide behind a box and shoot someone in the head as soon as they pop up. You might not be able to Rambo them all in an epic succession of melee hits like on normal mode but you can still make it simple, if a little more time consuming.
I think I died like 10 times in TLOU and that's largely because I made a point of killing every single dude there was to kill :rofl: most of the time you could just kill a few, none even and then leave the area, not about that life.

Same with Tomb Raider. (actually I've just realized how strikingly similar the gameplay in both is...)
To be fair "Hard" on The Last of Us is only the middle difficulty. It's essentially medium. You can't just shoot everything in grounded mode because you have very little ammo.
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+ Steve
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Greetings. I will be your waifu this season.

Clearin
Feb 24 2016, 11:49 PM
To be fair "Hard" on The Last of Us is only the middle difficulty. It's essentially medium. You can't just shoot everything in grounded mode because you have very little ammo.
To me normal mode should be medium really, you'll die a bit but manage.

I barely used guns in TLOU anyway to be honest aside from near the end of the game or scripted gun fights.
Strangling dudes was too fun!
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Sam
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It takes a mere second for treasure to turn to trash.

When we stop focusing on graphics and performance and more on storylines and immersive content.
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Tinny
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Seriously Steve, there are hard games out there, but I'm pretty sure they're the likes of Xcom, Darkest Dungeon, and other games of the like. Rather than the current shooter thing going on that you prefer to turn based strategy.

@Sam
I think games pretty much focus solely on graphics rather than performance considering how many go at 30 frames per second :p
But I do think more games should focus more on storytelling and such, games have allot of tools to tell unique stories, like Undertale or Thomas was Alone.
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