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| What if there was a sequel to the Budokai series? | |
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| Tweet Topic Started: Feb 22 2016, 09:22 PM (297 Views) | |
| DBZAOTA482 | Feb 22 2016, 09:22 PM Post #1 |
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I would love for them to continue the Budokai series and for real this time. I want a direction similar to Infinite World's (combining the best of each Budokai game) but obviously more refined. I think the single-player campaign should be similar to the first Budokai's... simple and to-the-point with storytelling just like the anime only more conditions have to be fullfilled during fights and more cutscenes/dialogue would be involved during gameplay. The gameplay should be based on Infinite World but with Budokai 3's ki/fatigue system, multi-directional combos, Shin Budokai's customization system, and Burst Limit's physics and real-time ultimate moves. Transformations and special moves are integral to characters. As for new characters (samples)... Character: Nam Preferred Style: Nam can deal decent damage with physical attacks and puts a strong emphasis on concentrated attacks so a lot of his attacks have nullifying and charge priority... however timing said attacks is a bit tricky. Baseline: 3 Bars Teleport: Yes Death Moves: Divine Cross - Nam dashes at the opponent with great speed and both arms crossed like an X dealing great damage if hit is successful. This is a long-range, chargeable move with regular guard-breaking prioreties. Fist of the Buddha Spirit - Nam stands with great composure while he says to himself "Must attack without my eyes" and jumps behind the opponent if they try to physically attack him then stuns them by striking them at the back of the neck with a neck chop. This is a counter move. Ultimate Move(s): Heaven Cross - Nam strikes the opponent really hard across the neck leaving them dazed then jumps several meters into the air again having both arms crossed like an X which directed at the opponent as he dives down on them. This is a rush move. Character: Giran Preferred Style: Giran is a bit slow but he's a tricky fighter so his combos have a lot of mix-ups and his chargeable attacks do a lot of damage Baseline: 3 Bars Teleport: No Death Moves: Wall Breaker - Giran shakes his fist as he says "Look it here!" and if you press the E button a second time he does a shift tail attack that can inflict great damage if it connects (and breaks regular guard). This is a sequence-based move. Double-Axe Punch - Giran strikes a powerful left jab (which is chargeable) then even more powerful right hook (which is chargeable and has guard-breaking priority). This is a short-ranged move. Ultimate Move(s): Merry-Go-Round Gum - Giran shoots out a tough, sticky and gooey gum like substance which traps the opponent if it connects then Giran punches them upside the head leaving them dazed and throws them with such force it inflicts massive damage since they land. This is an unguardable, mid-ranged move. Character: Chi-Chi Preferred Style: Chi-Chi is similar to Goku and Goten but her physical attacks don't do as much damage though they are more technical and a bit faster. She also uses the Power Pole. Baseline: 3 Bars Teleport: Yes Death Moves: Power Slugger - Chi-Chi launches a projectile similar to the helmet blade she had as a kid only it's created by energy that retracts if it misses but not before it fades. It is a chargeable long-ranged move. Bansho Fan Tornado - Chi-Chi uses a Bansho Fan to launch a small but powerful tornado that inflicts great damage and counters most projectile death moves. It is a short-ranged move. Ultimate Move(s): Super Power Slugger - This is an unblockable, more powerful version of Power Slugger. Anyways... if they make it what do you suggest? |
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4:39 PM Jul 13