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| Tweet Topic Started: Feb 13 2016, 03:15 AM (580 Views) | |
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Feb 13 2016, 03:15 AM Post #1 |
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What are your thoughts on the series? I think it gets too hated. I used to s*** on it a lot myself, but the Genesis games are good for their time, and the Sonic Advanced and Rush games are actually great. Let's not forget Colors and Generations. Unleashed and Lost World are also underrated. However, the Adventure games and Heroes aged pretty badly... Each are also worse than their prequel. Shadow The Hedgehog is pretty bad and Sonic 2006 is hot garbage. Your thoughts? |
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| Goddess Ultimecia | Feb 13 2016, 03:18 AM Post #2 |
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I have a soft spot for the Sonic games that were on the Sega Gamegear, I also have a soft spot for Sonic Heroes and Unleashed. Unfortunately have not played any other Sonic games so... |
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| + Pelador | Feb 13 2016, 03:57 AM Post #3 |
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Crazy Awesome Legend
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I love the old Sega games. Even the ones on The Master System were cool. Look at the expression on his face in that screenshot. That's real attitude. I don't know what happened. |
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| + Steve | Feb 13 2016, 03:58 AM Post #4 |
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Greetings. I will be your waifu this season.
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I never really got the appeal to be honest, I liked the Shadow game and Heroes but that was about it. The 2D platformer ones felt kind of annoying, you were going so fast and couldn't see of the screen so you just had to kinda learn the levels to not be hitting spikes all the time, never found that fun. Don't really get why they're still trying, the industry needs more cool mascot type characters not the same ones over and over. Not that it's an overall bad series but I think the time to stop was long ago, popular series shouldn't just keep going until everyone hates them. |
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| Scotty_Rogers | Feb 13 2016, 04:03 AM Post #5 |
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Your Boy Scotty
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Sonic deserves the hate. His games have consistently been terrible for the past 21 years IMO |
| Mah dogs are hongrey | |
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| Vertical | Feb 13 2016, 04:05 AM Post #6 |
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I was introduced to the series when they first came out on Master System. Loved those games. They gave you all the tools needed to go fast... but put stuff in the way for when you were learning a stage or were simply careless. Finishing flawless speedruns of stages was extremely satisfying. Sonic 2 on Mega Drive was the last one I played (although I never owned it). I've heard terrible things about the later games... and about the character himself (and the extended roster). Seems like a series that lost it's way a long time ago. |
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Feb 13 2016, 04:05 AM Post #7 |
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I think this video explains Sonic's history fairly well: BTW, ignore the first part, especially if you're autistic. I myself am autistic and I ignored it just fine. |
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| + Clearin | Feb 13 2016, 04:08 AM Post #8 |
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It has its ups and downs. Sonic Adventure 2 and Sonic 2 are among some of my favourite ever games. I haven't really played them consistently though, I managed to miss out on a lot of crap, like Sonic Heroes, Sonic Boom, Sonic and the black knight, Sonic Lost World. I did however suffer through Shadow the Hedgehog, Sonic 06 and Sonic and the secret rings. And while I liked it at the time, I've come to realise Sonic Adventure is a pretty terrible game. Sonic Generations was great imo. Sonic Unleashed was decent. I never played Sonic Colors but I hear that was pretty good. Sonic's kart racing game is second only to Mario Kart, and even surpasses it in some areas imo. Basically Sonic is very hit or miss for me. Plus I do love Sonic's design. |
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| + Yusuke | Feb 13 2016, 04:33 AM Post #9 |
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Sonic Riders was a really fun game I played in Middle School. Other than that, I played Sonic 1, 2, Heroes, and TSR. |
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| + Sandy Shore | Feb 13 2016, 09:50 AM Post #10 |
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Sonic 1, 2, 3 & Knuckles, and CD are all brilliant platformers. Not quite Super Mario World, but still very good, polished games. I've seen people complain that you're meant to be going really fast, but are constantly stopped by obstacles. What they don't seem to realise is that going fast was your reward for playing well. That's why I primarily enjoyed them, because they encouraged you to improve. Not to mention, in 2, and 3 & Knuckles, you get to go even faster if you clear all seven special stages - or put in cheats... Plus, the soundtracks to these games are amongst the best for the 16-bit era. I liked Adventure 1 & 2, but they're definitely unrefined, and won't appeal to anyone who didn't play them around time they were released or when they were young. Rightly so. If it weren't for the Chao, I wouldn't have played them even a fraction of what I did. Heroes was the last Sonic game I ever played, and it was... atrocious. Everything released after that just looks embarrassing. Something about a genie, a knight, and a werewolf? I don't understand the need for these gimmicky themes. Edited by Sandy Shore, Feb 13 2016, 10:00 AM.
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| Darker | Feb 13 2016, 10:27 AM Post #11 |
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The Lord of the Dark
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I completely agree. But I won't make this post so empty, I'll leave this video in here: Back to the Sonic thread, I only liked the cartoons from the 90s, especially AoStH. The games were meh and same goes for the comics. But the OVA is pretty good. |
Piccolo: Just how many people have you sacrificed?! Cell: Sacrifice? Hmph, rubbish! On the contrary, it is an honor to become a fraction of my power. | |
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| EMIYA | Feb 13 2016, 11:03 AM Post #12 |
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"I am the bone of my sword."
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Sonic Adventure bad? People, you can say that the game has flaws and is perhaps aged. I doubt you'd get the same response from any game in 2016 that you would in say 1998. I bet you if you threw in say Spyro 2: Ripto's Rage which was an awesome game. But I doubt you'd get that same reaction now just because it is an aged game. But being aged, doesn't make the game bad and its clear that Sonic Adventure is not only a fun game, it's invigorating and that a lot of effort was put into it. It's characters are great, it's story line engaging. It's music is top notch, ultimately introducing us to the great works of Crush 40. And even it's gameplay is absolutely fun, giving us essentially full control of the characters to do as you wish. You might argue against some of the things like Big's Stage or a few camera issues (Most of which I've had very little problems with) or some of the minor glitches. And some of the major glitches that you need to basically force yourself to find actually make the game even more enjoyable. You can ultimately tell me that SA is aged game that may not hold to the same standards as today, but you can't tell me its a bad game. |
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| + Sandy Shore | Feb 13 2016, 11:28 AM Post #13 |
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Big's stages were, I believe, just thrown in to introduce people to SEGA Bass fishing? I might be wrong. I never found them as frustrating as I'm lead to believe many did, but they had no place in Sonic Adventure, that's for sure. They're bothersome, not hard. E-102 Gamma was also... odd. Apparently introduced because some Japanese kids sent fan letters asking for Sonic to have a gun. Thank Darwin they had the good sense to not have Sonic shooting things, but that they indulged the moronic request at all is astounding. Thankfully, again, the mechanics were quite good... but, when you want to play a Sonic game... you know? Treasure hunting with knuckles was a bit of a chore, and, like Big, slowed down the gameplay considerably. The only characters that had good, 3D Sonic gameplay, was Sonic, Tails, and Amy. Not allowing us to play as Super Sonic outside of one boss-stage was also a sin, after he had been a staple for the past three main games. You need 100% completion just to play as him once, in a really short, easy boss. There was a lot of good in Sonic Adventure, and they ventured—heh—in to 3D much smoother than a lot of other franchises, but it wasn't anything special. All things considered, it was a good game. Sonic Adventure 2 was good because we got double the Sonic stages with Shadow, but also double everything else... |
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| EMIYA | Feb 13 2016, 12:02 PM Post #14 |
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"I am the bone of my sword."
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I won't really disagree with you on Big's Stage. There the only stages that really become tedious. Not only are they slow but unlike say Amy's, they don't have that adventure feel to them where you can just explore and keep going. You're practically put in one spot although I guess there is a point where you can look around the area but for the most part, you're in one spot. My only issue with Gamma was the time limit. It may be a personal issue but I just don't like having time limits set for me. However the gameplay was still fun, still controlled well. And the things that may have made Gamma's gameplay a bit awkward was easily made up with having probably one of the most enriching stories in the series. Gamma was easily my favorite character in SA just because of how well they treated the character and the fact that they went so far to make him such a complex character and a complex story. I've never had any problems with treasure hunting or knuckles. In fact, other than Sonic's Stages, Knucles Stages were probably my favorite and that was the same in SA2. I enjoyed the aspect of just having an adventure with Knuckles/Rouge to be far more entertaining than blasting everything with Tails/Eggman. I can't really say that not being able to play as Super Sonic outside of the final boss makes the game bad...but I also can't say it wouldn't be an awesome thing to have. Although to be fair, in DX you do get to play as Metal Sonic in Sonic's Stages who does give that same feeling as Super Sonic. Though it may be unfair to compare the improved DX over the original Dreamcast, same with SA2 and Battle. But there was also one thing that SA (and SA2) did excellently and its something that even the better Sonic games of today, haven't come close to. And that was not only creating a very fun game, but a very enriching story. So much effort was put into the characters and story and Team Sega/Sonic (not sure which one) obviously wanted to make a game that had a great plot and story. Games like SA and SA2 weren't afraid to take on more mature topics and unlike other games such as Shadow the Hedgehog, treated them with respect. Gamma's end in SA is incredibly sad because you built up the character so well in his story. You make Chaos into a understandable creature who went insane with anger and madness to become a city destroying monster. You have Dr. Gerald Robotnik's speech near the end of SA2 which may be one of the most frightening thing in the franchise next to the English Version of CD's music. Shadow's "supposed" death at the end of SA2 is incredibly sad because we got to see the character change and build up. They f***ed that up later of course but the point still stands. The story and emotions put in the games like SA and SA2 were, without a doubt, amazing. It's the kind of thing that I just don't think you see in later Sonic games. At best, they try to do it, but its clear it comes out over the top. An example I could give is in I think Lost World where Tails apparently gets robotized. It's like a Saturday cartoon episode. You know darn well everything's going to work out perfectly and any kind of "issue" that may be going on is ultimately weak. Then you have something like Gerald's Speech or the very end of SA2 and the game treats it very seriously and very solemnly. Nobody is cracking a joke when Gerald goes of the deep end is ultimately executed by gun. Nobody is cracking a joke during the end of SA2 when there's that solemn moment in respect to Shadow's sacrifice. Otherwise, the plot of the later games basically revolve around the antics of Eggman who as a character is also treated as a terrible joke compared to his SA and SA2 incarnations.Or if they do try to get a bit more serious like in 2006 or Shadow, it comes off as incredibly rushed I think. |
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| + Sandy Shore | Feb 13 2016, 12:37 PM Post #15 |
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I think we agree on a lot of elements that were essentially very well made. I did like the arcadey shooting of E-102 Gamma, it had impressively good mechanics that still hold up, I just don't think it belongs in a Sonic game. I certainly don't agree with having twice as much in the second game... I liked the darker story elements—the Gerald Robotnik thing actually played on my mind for a few days after I first completed it—but I still couldn't call them great games, if I'm being completely honest. Not only has the acting and cut-scenes aged horribly—something better games don't suffer from—they both lack too much polish in the gameplay, as far as I'm concerned. Many-a-time I've fallen through the floor, or had to restart a treasure level—which were already bothersome, in my opinion—because the radar was going mental, but no matter where I dug I wasn't getting anything. Sometimes they're moving above you, but the camera angle doesn't allow you to see. So I just hoped that the next time they'd be in more appropriate places. Edited by Sandy Shore, Feb 13 2016, 12:50 PM.
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