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Dragon Ball Xenoverse 2: What would you want to see?
Topic Started: Sep 30 2015, 06:17 PM (835 Views)
+ ThePrinceOfSaiyans
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魔王子

A Dragon Ball Xenoverse 2 is bound to happen at some point based on how well the previous game did. My question to you is what do want to see added or improved upon? This is my list:
Gameplay: The biggest problem, I think, with Xenoverse was it's gameplay. It was rather shallow in comparison to Budokai 3, Tenkaichi 2, Tenkaichi 3, and the Raging Blast games. Yes, it was fun, but it got pretty tedious when going up against folks with Super Armor. It basically became a game of spam your ultimate until you break the armor and whale on the guy with the same combos over and over again. I want 4 things for the gameplay:
-Cancels: Cancels would go a long way in making the game more fun to play, allowing the player to switch between different combos and follow ups.
-The removal of Super Armor: This, like I said previously, made the game incredibly tedious because it pretty much forced the player to rely on the same methods of whittling away at the opponents health bar. Why not just improve the AI? It would make things a hell of a lot more interesting.
-Beam Struggles: Every DBZ game should have beam struggles. Period.
-Transformations: Don't limit transformations to Super Saiyan and Kaioken. I mean, really, did Freeza need to be divided into 3 character slots? Just allow the characters to transform. Also, Super Saiyan shouldn't just auto drain one's Ki and present the user with super and ultimate attack spam. Just have it work like it did in Budokai 3. Lastly, you should be able to choose the form you start the battle with.
Character Roster: The character roster for Xenoverse was alright, but there were notable characters like Zarbon, Dodoria, second form Freeza, third form Freeza, Imperfect Cell, Semi-Perfect Cell, Bootenks, Boohan, etc missing from the roster
Character Roster

Character Creation: The character creation in Dragon ball Xenoverse was handled pretty well, but it did fall short in a few minor areas:
-Let us change the color of clothes that belong to other characters.
-Give us the option to play as male Majins that have a build like Evil Boo.
-Let us use all our created characters without having to switch profiles. This was easily the most aggravating thing about the character creation.
Story: I feel the story should be split up into 2 sections, the main story, and a side story designed for your created character. I feel that original story hasn't been done correctly since Budokai 1. I appreciated the somewhat original take on it in Xenoverse, but I'm still waiting on a well done take on the original story.
Menu/Hub: While the hub in Dragon Ball Xenoverse was interesting to look at, traversing it was a huge pain in the a**. Either make traveling the hub world a lot quicker, or get rid of it altogether and replace it with a menu system.
Training Mode: Getting a handle on Xenoverse was pretty difficult because there was only one point in the game where you were taught the basics of combat. A training mode would have been super helpful, so I think there should be one in the sequel, especially if the gameplay would be expanded upon.
Edited by ThePrinceOfSaiyans, Sep 30 2015, 06:54 PM.
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StrawHatCrew
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Power-Levels/Scaling being there.

It'd make sense, maybe make it like DragonBall XenoVerse with the levelling-system, only to a bigger extent.
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Notaka
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I just want a Budokai tenkaichi 4, with less but more original characters(no more generic techniques that each character has), Xenoverse level(or better) Graphics and Custom Characters.

Instant buy from me.
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Tinny
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Honestly Prince is hard top think of something, what you're describing could honestly be the best db game imo.
Perhaps a bit more customization in some attacks, the ability to create your own special attacks, customize your combo, maybe a bit deeper combo system.
And perhaps a few more transformations, let majins go kid buu on people, that was in online and I thought it was neat.
Maybe a bit silly, but I'd enjoy being able to play the npc time patrol characters, though obviously the characters from the main show should come first
Edited by Tinny, Sep 30 2015, 08:14 PM.
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Instant Transmission
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The style of game that Xenoverse is just doesn't work with say tenkaichi style fighting gameplay. it could keep the name i guess and stay based off the same concept with CaC, the lobby thingy and the sort of RPG like feel it has. but the general style of game from character models to gameplay needs a change. the physical combat hits feel loose and miss too much and aren't organized.

i suppose it should include up to 4 characters in one game.
fighting modes: 1v1, 1v2,2v1,2v2,3v1,1v3
Training mode..
Xenoverse is missing A LOT of things. From my perspective Xenoverse will not be getting a sequel, and instead we will simply be getting a new dragon ball z game
Edited by Instant Transmission, Sep 30 2015, 09:14 PM.
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Frost Demon Mint
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First off: Keep it on both consoles and PC. There's no reason to take Dragon Ball games off now that PC gamers have a taste for them.

People overvalue beam struggles. It'd love to see some form, but the button mashing kind is just bad. I'd prefer that it be something different, if it's in there at all. Maybe it could be that you can put as much ki and stamina into an attack that you're willing to use on it, and if you put in more than your enemy you'd push his attack back and win? Of course, the power of the move plays a big part, as well, even if you put all your power into a Galick Gun it still won't beat a Perfect Kamehameha that half the energy was put into.

There needs to be more attacks that ruin super armor, and some moves that grant the user temporary super armor themselves.

It'd be cool to have more races, like whatever Appule is, some of the Ginyu races, maybe demons or whatever Beerus and Champa are.
Edited by Frost Demon Mint, Oct 7 2015, 06:41 AM.
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Reimondo
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Make the mentor system better, allow me to work at my own time..
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