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Is GTA 5 and realism bad for generation?
Topic Started: Sep 23 2015, 01:07 AM (1,341 Views)
+ QueenTD
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My Dear Melancholy,

GTA has no effects on the N word lmao. I love the Batman games. One day I'll dress up as a Bat because Batman is influence enough.

Assassin Creed makes me jump from the Empire state building into a haystack and LIVE.
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Tinny
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Like i've said earlier, i'm not having a go at GTA 5, i'm just asking is planning a little too much for a video game? And with MGS5, the player isn't the one that's doing the torturing unlike Trevor which the 'player' controls him.

And I would just like to say, I never see anyone pointing at hitman over it, it's always GTA, CoD, or Halo.
Freaky, no. There are plenty of heist movies, movies that show torture, and CoD.itself has you be a terrorist and shoot civilians, the second modern warfare I believe, even if it's an optical mission.
I mean what kind of game would human be without the planning? It'd be a terrible game that no one would play, and this is a game about murder first and foremost. What about the old Tom Clancy games like swat? That teaches you how to go in and kill people in efficient ways as a team commander, but I would die as Hell be against restricting it.
"Too realistic" doesn't exist in video games any more than it does in movies. Unless we want to quibble about games using 60 vs 30 frames per second.

Edit: same goes for swearing in movies, believe it or not people actually talk like that, not everyone but some. I've heard it plenty back in high school.
Edited by Tinny, Sep 24 2015, 01:48 PM.
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And I just showed you one from APA by a PhD and a real life scenario where a kid killed his dad.

Also Total Biscuit said we have a fantasy medium where it's okay to entertain us because video games is a fantasy where it's not real and the player is doing those things in a harmless environment. He goes on to say there a numerous violent games that doesn't evoke a emotional response. He did make a good point with Gears of War, he said the rules of the game forces you to kill so you don't care and the game doesn't attempt to care, where in GTA 5, Mr K was begging for his life and saying he might die and you see and hear the pain he's going through.

If you're going to use Biscuit as an example that violent games has no connection to real life, remember what he said earlier in the video, the Romans used the Christians and slaves to entertain themselves by throwing them in the pit against the tigers and lions, but as humans evolved we still like violence in sports and video games because we are entertained from a safe distance and they have no consequences - a pixels for points. GTA 5 isn't a game that requires the player to kill pixels for points. The game touches on real life planning, torture.

Answer me this, why do you think when a kid or teenager kill his father they use GTA as the reason and not Call of Duty 2 Modern Warfare or Gears of War?


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I love the Batman games. One day I'll dress up as a Bat because Batman is influence enough.


Sorry, are you being sarcastic? In reality, they are alot of kids dresses up as Batman because of the video games. :p
Edited by Zoom, Sep 24 2015, 02:26 PM.
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Tinny
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They do, just do a basic Google search.
"Scottish police blame throat slashing on gears of war."
"Teen rapes and kills mother over call of duty."

It's really disgusting, but I refuse to believe they were fine in the head before they played these games. They clearly have much more severe problems than playing a game.
Edited by Tinny, Sep 24 2015, 02:43 PM.
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tin man
Sep 24 2015, 02:32 PM
They do, just do a basic Google search.
"Scottish police blame throat slashing on gears of war."
"Teen rapes and kills might over call of duty."

It's really disgusting, but I refuse to believe they were fine in the head before they played these games. They clearly have much more severe problems than playing a game.
Like what i've said earlier, i'm not attacking GTA 5 or violent games, i'm just asking where's the limit drawn? Does violent games influence me, off course not and that's because i'm 20 and my brain has developed and knows when playing GTA 5 the distinction between real life and video game. What happens if GTA 6, the line is thin? Rockstar has always been controversial, with the hot coffee sex games in San Andreas to torture scene in 5. They really like to push the buttons both in a good way and a bad way.
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There shouldn't be a line drawn, the creators should do whatever they sent and from the market decides if it's fine or not. Plus if it's really bad an A-O game won't sell well, in the states anyway.
I mean the human centipede exists I think games can probably get just as bad.

Games need to be traded as an art form similar to movies or books, part of that is not restricting them and allowing even the dreck through.
Edited by Tinny, Sep 24 2015, 03:15 PM.
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Greetings. I will be your waifu this season.

In the words of a totally normal anime I've been watching:

"Pornography does not create perverts, it merely arouses a perverts imagination!"


Same thing with games. If someone commits a crime "because" of a game, they were already inclined to do so anyway be it lack of morals, mental illness or whatever else.

A game can't make someone crazy or a criminal, they already were.

Can definitely give them ideas but they'd find them anyway.


I'm sure you could find some expert bank robbing tips on the Deep Web...better ones than GTA anyway.
In fact it's probably good GTA shows idiots how to do it because obviously the GTA world doesn't function like ours and they'd be doomed to fail.
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* Yu Narukami
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Izanagi!

No line should be drawn. If video games are expected to be taken seriously as a form of art, they need to push the envelope. Creators and Developers shouldn't tone back on the realism in their games (which their audience enjoy) just because individuals who aren't supposed to be playing it in the first place actually play it. That's the reason the ESRB/rating system is there.

Can a violent video game have a negative influence on a person? Yes, it can. However, chances are that the individual was already incredibly susceptible to outside influences. For every one person who commits a crime because they were influenced by a violent video game, hundreds of thousands of people play that game and don't let it influence them.
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滅Are you frightened?

Steve - Love your Sig 💙

OT: So what's the deal with GTAV being the catalyst of wrongdoings or something?
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Tinny
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Solid Snake
Sep 24 2015, 03:39 PM
Steve - Love your Sig 💙

OT: So what's the deal with GTAV being the catalyst of wrongdoings or something?
He's asking where we should draw the line for realism in games.
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+ QueenTD
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My Dear Melancholy,

What's the difference between GTA and a show like Dexter or Law and Order?
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+ QueenTD
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My Dear Melancholy,

What's the difference between GTA and a show like Dexter or Law and Order?
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Greetings. I will be your waifu this season.

Yeah that's a good point.

Dexter is pretty dark, it makes you sympathize with a serial killer...that's got to be worse than the whole Manhunt fiasco.
Plus there are boobies in it!

Hannibal is also pretty messed up some of the imagery in it disturbs even me and my mind is fairly messed up anyway.


Or what about Human Centipede? I don't even want to see those.
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Izanagi!

The difference is that GTAV is an interactive experience. People argue that because individuals can control these characters and consciously make the decision to make them do violent acts, that would have a bigger influence than seeing a character they have no control over doing the same.
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+ QueenTD
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My Dear Melancholy,

That's a common counter but when you have incidents where a kid buries himself in sand to be Garra, Goes Kaioken against the police, or have a killing room set up like Dexter... TV has just as much effects.
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