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| Tweet Topic Started: Feb 22 2015, 02:56 AM (1,553 Views) | |
| TheGmGoken | Feb 24 2015, 04:33 AM Post #16 |
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3rd favorite DB game. Good DBZ fighting game that I enjoy. As long as it fun. Then I like it. Who cares who hardcore extremely technical gameplay for an anime game. Just have fun |
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| lazerbem | Feb 24 2015, 01:20 PM Post #17 |
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Really, you're going to say the Budokai games have better graphics? ....Are you sure the nostalgia goggles aren't clamped on too tight? |
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| + Ginyu | Feb 24 2015, 01:37 PM Post #18 |
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Leve Feyenoord 1!
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RB2 has one of the best graphics in the entire DB Series. It was very fluid and very anime-like. Graphics only went downhill after RB2. Really Battle of Z and Ultimate Tenkaichi look more sloppy than RB2. I'm sticking with RB2 being the best DBZ game I've played so far. The other battle mechanics are either too complicated or it's like Budokai. And really, besides nostalgia, there's no arguments for Budokai, it's just not a good gameplay compared to Raging Blast. |
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| DBZAOTA482 | Feb 24 2015, 04:53 PM Post #19 |
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No, but the animation accompanying it is better. |
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| lazerbem | Feb 24 2015, 05:22 PM Post #20 |
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The animation? You mean recycling the same animation for 90% of attacks? |
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| DBZAOTA482 | Feb 24 2015, 08:24 PM Post #21 |
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Just like Raging Blast 2? |
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| Smokeout Slawth | Feb 24 2015, 08:45 PM Post #22 |
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Besides nostalgia I really don't understand what could make anyone like Budokai better than Tenkaichi or Raging Blast. They are superior on all fronts IMO. The 2d fighting mechanics really hampers it for being a DBZ fight game. The others are just so much deeper when it comes to the combat and I shouldn't even have to say anything about the graphics and animation. Anyway, people will always have different tastes and opinions that's just life. |
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| lazerbem | Feb 24 2015, 09:06 PM Post #23 |
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What are you talking about exactly? I'm not talking about super or ultimate attacks here(RB2 does recycle some but that is better than the character not having one period), I am talking about Omega Shenron's janky leg being the same as Freeza's janky leg when he kicks. They all do the exact same weird kick without bending their knee. Hell, a lot of the physical attacks are the same too. And don't try to defend Dragon Rush's originality, that one is ripped right from each other. |
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Feb 24 2015, 09:30 PM Post #24 |
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One thing I hate about Raging-Blast is that even some of the super-attacks are cutscenes like Goku's Kaio-Ken attack or Broly. And also some of the transformations are repetitive looking like Cell where he just randomly finds #18 & #17 at the same place always and does the same thing, l0l. I'd rather have the normal transformation thing. |
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| lazerbem | Feb 24 2015, 09:42 PM Post #25 |
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The normal transformation thing? You mean Cell stands in place, a purple orb appears around him, and he transforms? How is that better? Also, would you rather have no rush supers or cutscenes on the attacks so that it's impossible to tell them apart from any other attack? |
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Feb 24 2015, 09:45 PM Post #26 |
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No not that just a power-up and then boom he changed suddenly lol. Like the way they did Pc to SPC, maybe. What do you mean by rush supers? I don't like cutscenes in general because they just feel robotic like the same expressions, same place, same position all the time. That would' be how it is if it were real. And it kind of pauses the game since you have to wait for it to be over. |
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| + Ginyu | Feb 24 2015, 10:10 PM Post #27 |
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Leve Feyenoord 1!
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StrawHat must really like this thread
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| lazerbem | Feb 24 2015, 10:18 PM Post #28 |
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Rush supers are the cutscene physical attacks. Anyway, coding a ton for different expressions and attacks is beyond the console's capability and even if it was, it would still not be a random attack. Basically, you want the rush supers removed, that's the only way to get rid of them. You would rather have just blasting attacks and regular combos as compared to awesome stuff like the Imprisonment Ball, the Kaioken Finish, and Meteor Combination. You could say that "oh, you make the rushes into non-cinematic supers". This I disagree with. A Kaioken attack or impalement should do more damage and be given more attention than regular attacks. You're suggesting an Injustice/MK9 style sort of thing, basically |
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Feb 24 2015, 10:21 PM Post #29 |
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Didn't they have thing thing in the game where there is a series of moves that you do in place of a super attack, like you have to press a few select buttons and for each time you press it, it does one piece of the attack until it finishes (and if you don't then it stops). I think first form Frieza had that to and SSj3 Goku. That'd better than the plain rush scenes but still don't really like it. |
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| lazerbem | Feb 24 2015, 11:08 PM Post #30 |
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Those were the QTE supers and those were scripted as well in the amount of damage you could do. The difference is that very skilled players can exploit them to stretch out their combos. Normally you can only stun your opponent once per combo with the heavy gut punch, but the QTE supers often have a part to stun your opponent and it doesn't count as the combo. Anyway, I take it you don't like the rushes in the Budokai and Burst Limit games either? Because they existed(in a primitive form, but still) |
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