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| Why Dragon Ball: Xenoverse should be for Wii U | |
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| Tweet Topic Started: Aug 14 2014, 01:23 PM (1,689 Views) | |
| + ThePrinceOfSaiyans | Aug 14 2014, 01:23 PM Post #1 |
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魔王子
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Aside from the fact that the Wii U clearly needs more third party support, this system would also be perfect for Xenoverse. As we all know, DB Xenoverse isn't gonna have split screen local multiplayer. At first that sounds great, but with the big environments and with the incredible knock back attacks have in DBZ games, I'm not so sure this will work out. Versus matches will likely be solely online because of this. With that said, the Wii U gamepad could serve as a great local multiplayer option. 2 different screens for local multiplayer would work wonders for this game. |
![]() Battle Power Guide 3DS FC: 2707-1669-7946 XBL/PSN: MaOujiBejita | |
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| MrTsoi | Aug 16 2014, 02:05 AM Post #2 |
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What? You wannah peace of me?
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Yeah I think Local multiplayer was announced by this guy on youtube. This online hub place/thing makes it so you could fight with others and friends and so on. That or I'm confusing myself again. Also, Nintendo is busy doing other stuff, I think it'd be great for the system, maybe Xenoverse 2 (If the series is successful) Would probably launch on the Wii u.... Has Dimps ever sold a game on the Nintendo system since the early budokais? Edited by MrTsoi, Aug 16 2014, 02:07 AM.
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Aug 27 2014, 04:39 AM Post #3 |
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I agree it should come to the Wii U, but it won't. Stupid since the Wii U still has more units on the Xbox One. |
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| + Emmeth | Aug 27 2014, 05:20 PM Post #4 |
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I ♥ Yoeri
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An old tidbit from a June article. I'm not sure what they mean, though. |
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| + ThePrinceOfSaiyans | Aug 29 2014, 03:20 PM Post #5 |
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I don't see how the Wii U doesn't meet the criteria for the game. It seems like the best platform to put it on with the lack of split-screen.
Edited by ThePrinceOfSaiyans, Aug 29 2014, 03:21 PM.
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Aug 30 2014, 01:34 AM Post #6 |
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Well, it probably isn't the greatest for a fighter. If it was an RPG though, Wii U would be perfect. |
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| TheACE | Aug 30 2014, 04:12 PM Post #7 |
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The Last GT Fighter
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How is a system where you can actually do a Kamehameha Wave not the system to put a game where you do the Kamehameha Wave all the time on? |
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| Kblo247 | Aug 31 2014, 03:15 AM Post #8 |
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Because wii sucks. No major franchise is sticking their neck out for Nintendo. The wii units anfaulure because Nintendo never removed the full on kids gloves and made it accessible for all games across genres like 2k, gram and so on. It's just not a serious platform |
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| Skywalker | Aug 31 2014, 11:09 AM Post #9 |
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It's not like they'll be making bank of this game to begin with. |
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| + ThePrinceOfSaiyans | Aug 31 2014, 01:53 PM Post #10 |
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I don't know, it has a lot of selling points. A decent character creator being the biggest one. |
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| MrTsoi | Sep 1 2014, 01:59 AM Post #11 |
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What? You wannah peace of me?
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Who knows, xenoverse might actually make it! So far the game is looking great! Who knows this game might actually be the game to bring Dragonball out there, not just for the fans but for the generic gamers too! |
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| Augenis | Sep 1 2014, 11:48 AM Post #12 |
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Because Xenoverse, and many DBZ fighters in general, are rather fast-paced and competitive. Making a Kamehameha with your hands is not as effective as pushing a button. At least in my opinion. |
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| + ThePrinceOfSaiyans | Sep 1 2014, 12:13 PM Post #13 |
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Most DBZ games are catered towards casuals actually. |
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| Augenis | Sep 2 2014, 06:09 PM Post #14 |
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Still, Xenoverse is made for button controllers. Porting it to Wii U with it's tablet is going to take a lot of money and effort, and considering the poor sales of the console, I just don't see it coming. |
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| boomkoo | Sep 3 2014, 05:25 AM Post #15 |
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thats kinda the reason the wii u isent getting support besides the dated hardware the controller is well... meh |
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