| We hope you enjoy your visit to this forum. If you are reading this then it means you are currently browsing the forum as a guest, we don’t limit any of the content posted from guests however if you join, you will have the ability to join the discussions! We are always happy to see new faces at this forum and we would like to hear your opinion, so why not register now? It doesn’t take long and you can get posting right away. Click here to Register! If you are having difficulties validating your account please email us at admin@dbzf.co.uk If you're already a member please log in to your account: |
| General Game Chat Topic | |
|---|---|
| Tweet Topic Started: Aug 23 2013, 02:00 PM (147,196 Views) | |
| Darker | Jan 17 2016, 07:23 PM Post #2851 |
![]()
The Lord of the Dark
![]()
|
It makes me think that they couldn't make a sequel despite having the power and money to do so. Example: ![]() Like seriously, Whistleblower was SOOO much better than the original game. |
Piccolo: Just how many people have you sacrificed?! Cell: Sacrifice? Hmph, rubbish! On the contrary, it is an honor to become a fraction of my power. | |
![]() |
|
| Tinny | Jan 17 2016, 07:24 PM Post #2852 |
![]() ![]()
|
You should see my brother, I'm convinced he should go into beta testing for how many glitches he runs into ![]() No it's not, FO4 is a shooter with rpg mechanics, NV and 3 are rpgs with shooter mechanics. I have different expectations fire different genres. Besides at the least melee combat is bearable in the previous two, here I can barely stand it it's so stiff. It's already nothing like the originals! That happened in FO3 already! As for being too hard if it also applies to you I think that's have more to do with a lengthy respawning process than anything. Seriously it takes forever, makes dying over a pain because you get booted and have to reload which takes a few seconds, granted I'm mostly comparing this too Super Meat Boy and Hotline Miami. This game just plain isn't an rpg but it is too scared to actually go all the way and make it a proper shooter. Which results in a bad rpg and a bad fps. I don't really care about the business perspective that much honestly, they've already succeeded as far as I can tell, and their decisions already alienate those who pay for the rpg aspect as it's almost an afterthought here. They may as well have gone all the way and make a good shooter out of it. With ask due respect, it's only cheap if you don't improve on it. And they didn't, they did even less. I would have preferred they copied that stuff over, because then they can spend the time actually innovating instead of recreating stuff we already have. Edited by Tinny, Jan 17 2016, 07:35 PM.
|
![]() Above signature created by Graffiti
| |
![]() |
|
| + Pelador | Jan 17 2016, 07:35 PM Post #2853 |
|
Crazy Awesome Legend
![]()
|
Played Dark Souls I for a bit today. Definitely showing its age. Compared to Bloodbourne it feels pretty clunky.
Edited by Pelador, Jan 17 2016, 07:36 PM.
|
![]() http://www.youtube.com/user/jonjits | |
![]() |
|
| + Steve | Jan 17 2016, 10:13 PM Post #2854 |
![]()
Greetings. I will be your waifu this season.
![]()
|
I seen someone say that earlier but I don't get how that's true the only real differences between 3 and NV are that all the combat mechanics have been fleshed out, iron sights actually work properly, VATS is less stupid, guns work better. I don't see how being improved makes it less of an RPG. Melee combat is awful in FO3 and NV you're pretty much this immovable object swinging something about until whatever is in front of you is dead lol it's nice and meaty in FO4 when someone hits you with a hammer you get knocked back as you should. What is your definition of an RPG anyway? 'cause it seems like you have the wrong idea in your head here. Well that's probably just because the PS4 and the engine aren't the greatest, you probably won't find yourself dying much once you're used to the combat and are a high level, it's not a game you should play like the last two anyway. I died for the first time in ages earlier because someone shot a plasma grenade I just threw(grenades are almost insta-kill on Survival) I think they innovated plenty, they took huge risks in changing core features and adding new ones like how Power Armour functions now, much improved from it just being a bit of clothing seemingly easily slid on. It's pretty clear the engine is at it's limits, would be madness for them to just scrap the game and make a new engine to fix most of the performance issues. |
![]() Definitely not a succubus, fear not | |
![]() |
|
| Tinny | Jan 17 2016, 11:01 PM Post #2855 |
![]() ![]()
|
Well for one you can actually role play. Are you a guy with high intelligence and a 100 in science? well you can use special dialogue options in the game and show off that ability in science. Are you sneaky? Well you can give a plan to a local town that convinces them to sign up with you. What if you're good with explosives, well your expertise lets you convince a guy to give you dynamite and such. Got the black widow perk? Well feel free to flirt with everyone, hell you can sleep with Benny! Now tell me what these many perks give you in terms of dialogue. You probably can't because there's only thing that matters in this game when it comes to that. Charisma, raise charisma get a higher percentile chance. that's it. Black Widow? Just adds charisma when talking with men. Except the charisma is worthless anyway since you can just quick save and mash whatever option you want that has you convincing people until they say yes because the computer decides your 1 CHA character is able to convince these people to risk their lives. How is it nice and meaty? Have you actually played the melee combat(I mean obviously you have but my experience has been very counter to that)? It is so obviously fake, at least in NV and 3 you can convince yourself while playing that those are human motions you were making. Here it's like you're controlling a robot. A badly made robot that has to reset every few seconds. Sure it's more "meaty" whatever that means but it also has gotten rid of any fluidity. They didn't even need to do much just add a few more animations it would not have been hard. It is absurdly lazy, the gun melee has more thought and care put into it than the actual melee weapon melee. I just take a super sledge because it's the most likely to one shot people because I don't want to go through the most godawful melee system I've seen in my life. And maybe I haven't played enough, but in New Vegas you could learn new unarmed moves that were really interesting and use them, to the point where I actually began to want to put points into unarmed and fight like that, discovering new moves through out the wasteland. Now maybe (hopefully even) fallout 4 has something like that in either melee or unarmed, but right now I'm willing to bet not. Role Playing Game! Duh! ![]() I can't really explain that well, so I'll try something else instead to show what I mean. New Vegas you played a role, you learned about the world, you talked with people and could create an interesting character through the dialogue or the choices you make, and you always knew what you were saying. I'll say why I added that last bit in a minute. Fallout 4 on the other hand, is incredibly hard to role play in. Your character is either a pair of pants you where to explore the world and shoot the bad guys, or a character that actively prevents you from doing quests and exploring. Your character in FO4 is lifeless and generic despite-no actually it's because of the character's voice being... bad and the voice clips being out of place depending what's going on, like if you return to vault 111. And more over the dialogue in this game is a***, I have to quick save during every conversation to test out the dialogue so I can figure out what they actually mean. Especially sarcastic, WTF does that even mean!? it goes from having cruel jokes at people's expense in an almost sociopathic fashion to a good natured ribbing, and again it can clash with the character. For another jokester that actually works in the context of the game, just look at Hawke, you can tell much more about him/her beneath the jokes. It's at times almost hiding a sadness and unlike FO4, you're not scrambling to find your baby either, you're just living life, which makes it allot more believable that you'd be a jokey person most of the time. And let's not forget that convincing people of stuff goes down to reloading when they refuse, or just rolling dice. That is what I mean by one being an rpg with shooter mechanics, and the other being a shooter with rpg mechanics. But I don't want to get used to the combat, it's terrible gameplay! Why do that when I can play something like Wolfenstien or Republic Commando or chivalry medieval warfare, all games that do first person combat far better? Or hell, Far Cry 3 for my open world shooter stuff, the gun play works allot better there. It's not a matter of getting used to the combat, I had to do that with Bloodbourn and you know what I'm enjoying that despite not even getting past the first checkpoint yet. Anger example is allot of fighting games I want to get skilled with them, even if I start out as trash, like using certain grapplets I'm SF4, I was terrible but I wanted to learn. Here I don't see the gameplay bring rewarding enough to learn. Changing what core features? You mean taking away all the complexity of the game and replacing it with a dumbed down perk system? That's a risk? To who? They've just made it easier to get into. Power armour is one of the good things about this game I will admit that. the previous games it was basically just more clothes. That, the Glowing sea, and Nick Valantine are the three redeeming qualities in this game. And to be honest number 2 on that last is beginning to look like I just got lucky and got the most interesting experience the first time. Perhaps they should have developed with a different engine in the first place. I mean what's done is done and I get why, but that doesn't change that this game is bad. Edited by Tinny, Jan 17 2016, 11:21 PM.
|
![]() Above signature created by Graffiti
| |
![]() |
|
| + Steve | Jan 17 2016, 11:42 PM Post #2856 |
![]()
Greetings. I will be your waifu this season.
![]()
|
...don't you think you're being a little too critical on every aspect of the game? C'mon dude, it's not that bad. Seems it wasn't what you were expecting but that doesn't mean everything you find bad about it is 100 times worse than it is. I get what you mean about the choices but I think that's just due to limited time really. If dialogue had say 6 options that's thousands more lines or dialogue, tens of thousands even, times two for male and female. If they spent all that time adding in extra choices the game would have been severely dated because that would easily have taken another year or two to implement, unless they cut other stuff out which would essentially make it barely different from the other games, which would get them heavily railed on for not being innovative enough to do anything new. Maybe that was a poor decision for aspects of the series many like but they stuck with it and people generally like it, they'll obviously know to flesh dialogue out a bit more in future. They took a risk and in some ways it paid off. The gunplay is fine I really don't get what you think is so bad about if, Far Cry 3 and by extension 4(since it's basically the same game) aren't all that. Like when you're trying to aim at someone and you get shot so your aim goes completely off to the point where it's freaking impossible for you to hit someone because every enemy is Bullseye or some s*** and gets you as soon as you pop up. That's pretty much the only reason I ever died in both games, hence why I took to just running up and stabbing people instead, though Far Cry 4 broke that with some auto-knockdown bulls*** enemies do when you go near them that you can't dodge. Anyway as said I think you're being a bit overly critical here, can you not see that? |
![]() Definitely not a succubus, fear not | |
![]() |
|
| Tinny | Jan 18 2016, 01:01 AM Post #2857 |
![]() ![]()
|
It had almost double the time FO3 had, and seven years compared to New Vegas's one and a half years, granted it was working from the base of FO3 which took... Four years. So five and a half years if you want to stretch it for New Vegas and Fallout 4 took seven. It should have the great stuff from the previous two games and bring in more. It instead took out amidst all the ability for your stats to effect dialogue, which was a big thing for me. In the previous games I was into the story and the dialogue between characters. I loved that aspect of the game and it was gutted entirely. Fallout New Vegas had 1.5 years. This had 7. It had more than enough time to make the perks matter in regards to dialogue but instead it's the most barebones dialogue of them all. There is no excuse for the shoddy dialogue here They had seven! More than New Vegas and Fallout combined! They have no excuse for the lack luster options. Options which usually don't even effect the dialogue that much, which is largely bad when you need to quick save and pick blindly until you get a dialogue choice you like. The risk clearly payed off considering most like it. I'm not most people in this case. Fine let's take another example then. Metal Gear Solid 5 is far better as an open work shooter. I won't compare stealth, that's pretty unfair considering this series was never good at stealth. But the shooting is fine far better and has more tension in it from everyone you face. Difficulty in this game is of a much more interesting kind, like having to eavesdrop, or abduct certain people or take a longer route that has you sneaking through another base, or perhaps defeating everyone nonlethally. I don't like that game much either but gameplay wise it chooses to excel and certain things. This doesn't. I'm sure it has plenty of redeeming points. I just am either blocked from it by the story (or rather because the plot is to find your baby and it'd be absurd if you didn't do that), or it doesn't interest me/make up for my frustration with the title. I mean site the workshop is interesting but it's not fine particularly well, not at all like say, cities skylines if you want to build settlements. It's got shooting but it sure doesn't compare next to Wolfenstien, republic Commando, or the Halo games. It's got melee but Chivalry medicinal warfare blows it out of the water off you want first person melee combat. It's barely an rpg, and I have wasteland 2, Divinity: original sin, Persona 4, Fallout New Vegas, and soon to be Witcher 3 for that. In terms of dialogue and characters it's Nick Valentine who is admittedly great, one of the things I really like about FO4 but it's him vs the cast of Persona, or Undertale, or Tales from the borderlands. There is nothing this game does that I don't have another game that does it better. Actually from what I've heard, I think the best comparison I have for it is Destiny. It's a Jack of all trades, master of none. It does nothing good, but it does it well enough. Really the breaking point for me was that damn glitch, I really don't want to waste time individually killing mirelurk eggs again before fighting a surprisingly boring boss (the best part of the fight was me selecting my missile launcher and thinking "I think I'm beginning to get the point of sanctuary now." Too bad the Nick destroying glitch happened afterwords). Edited by Tinny, Jan 18 2016, 11:44 AM.
|
![]() Above signature created by Graffiti
| |
![]() |
|
| Zoom | Jan 18 2016, 04:19 AM Post #2858 |
![]() ![]()
|
To answer both of your questions, yes to both, but Hearts of stone is already out, and it seems in some areas better than the main game, while the next dlc blood and wine was said to be better (hype) than the main game. I'm not complaining about cd project, just asking if it's good thing when the dlc can perceive better than the main game? |
![]() |
|
| Tinny | Jan 18 2016, 11:49 AM Post #2859 |
![]() ![]()
|
As long as the base game is good enough I don't mind if the dlc ends up being better than the main game. I suppose in the case of Destiny I'm suspicious, in the case of Witcher 3 I'm a bit hyped. Edited by Tinny, Jan 18 2016, 11:49 AM.
|
![]() Above signature created by Graffiti
| |
![]() |
|
| + Steve | Jan 18 2016, 12:19 PM Post #2860 |
![]()
Greetings. I will be your waifu this season.
![]()
|
You do know how much harder games are to make now right? It has over double the assets of the previous titles for one thing and over 110k lines of dialogue. Not to mention how detailed the world is in comparison to the others, even the ocean floor is pretty detailed despite there being like 2 easter eggs there and literally nothing else but some random junk. When you look at the Mojave and the Commonwealth there is no question that the latter would have and obviously did take much longer to create. Also it was more like 4 years actually making it, they started after Fallout 3 but it was just story boarding and whatnot for a few years. Lastly it was made by a team of just over 100 people compared to Witcher 3 which had 240 people. |
![]() Definitely not a succubus, fear not | |
![]() |
|
| Tinny | Jan 18 2016, 01:24 PM Post #2861 |
![]() ![]()
|
Fallot 3's principle development only started after Oblivion. If you want to do this then the development time 2 years and the other was 1.5 (18 months). So it still had almost double the time FO3 had. Maybe games do take longer to develop, but if they had to release an inferior game in order to meet the deadline I think I'd have preferred it getting pushed back a year so they can actually make it so voice acting doesn't completely destroy your ability to roleplay, as well as having time to fine tune the dialogue voices so that I can actually tell what I'm gonna say before I say it. Good on the graphic designers that they can put in more detail onto the textures I guess. Unfortunately that was not what was making FO4 hang by barely a thread, nor was that gonna save it. I mean I could just as easily watch Pelador play FO4 and get the best possible experience in that case, and I didn't even have to spend a dime. It may have been taken longer, but it also feels the most lifeless of them all. Your character is still badly acted (or just had inappropriate sound bites, either way it hurts the immersion), the dialogue is still impossible to effectively use without quick saving every time you're given a choice of what to say. Your build has basically no effect on your interactions with people (common, even FO3 knew to give you specific dialogue if you have black widow perk). All of which are a bigger deal for me than graphics. I mean my game of the year has like, SNES graphics. And really if we're really going by graphics, Battlefront blows both of them out of the water. And I also own that (came free with the ps4 and four other star wars games that were actually fun ). I mean fine, the world is prettier and more detailed. That doesn't mean anything if I can't actually feel like I'm a part of that world. That doesn't matter if I don't find myself caring about the people I meet, and my character doesn't actually feel like an inhabitant of the world. All I can say is, well I hope Obsidian is able to put the work the graphics team did on FO4 to good use when they release Fallout New London or something. Maybe they can make something mire enjoyable out of this or some dlc or patches come that iron the glitches and hopefully improve the dialogue. Probably better to wait for the next game before getting my hopes up though. Honestly now that I think of it more, the art and graphical design was wasted on this game(maybe not wasted but I think they're probably I'll the ones doing the most work). The game seems the easiest role play in at first, but then you try to talk to someone and insult their mother instead of making a friendly joke. And then you level up and realize nothing you pick actually effects dialogue, so those points you used on charisma and intelligence were completely wasted. You know that's probably part of why I am having such a hard time. My character is built for what is essentially the least important aspect of the game and sacrificed the only important aspect of the game to do that. Horrible luck (always being it to just 1 because it rarely if ever effects dialogue, like I can only think of one instance in FO3), subpar physical stats, with most being at most 4 or even three. But I was fine with that if I could play the way I like. Instead I realize I should have gone with int and cha at one, because intelligence doesn't effect anything but xp gains, and cha doesn't effect anything at all. Seriously is there any point to not just leaving int at 1 and later building up to get the computer hacking and energy weapon modification? Heck if you have Nick Valentine you don't even need computer hacking. I wouldn't mind it if I had specific dialogue options for having such a high int or charisma, but I don't. I think at the end I can sum it up like this. I play the fallout games to roleplay. That aspect of fallout was gutted in favour of combat I find boring. I'm also that guy who goes for 100 speech and all the charisma type perks, if I can talk my way out of a fire fight, I will. I can't do any of that here, my best role playing moment in this game was throwing a grenade in the middle of a conversation and killing everyone. So yes, my expectations were amazingly off base. I expected to have perks that give me special dialogue options, like the last two games. I expected to have my perks effect the conversation. You probably picked up combat perks in NV and 3, I chose conversation, or if I couldn't pick that then something that could indirectly help with that. Here the closest thing to a noncombat perk is pointing a gun at people and telling then to stop attacking. So yes, this is probably the best combat of all the games if I view it without bias. But now that I think about it none of the games had good combat! FONV just have my so many choices in terms of dialogue and ways to solve quests that I didn't even notice the combat was sub par. FO4 doesn't have much in the way of noncombat interactions, so it's the point where I begin to realize I don't like the combat. Tl:dr My favorite part of the games was the dialogue and roleplaying. Without that you just have a subpar game in my eyes. And Fallout 4 has completely gutted that. Edited by Tinny, Jan 18 2016, 01:34 PM.
|
![]() Above signature created by Graffiti
| |
![]() |
|
| + Emmeth | Jan 18 2016, 01:41 PM Post #2862 |
![]()
I ♥ Yoeri
![]()
|
I love the Return of the King game, but oh my god the checkpoints are horrendous. |
![]() My Twitch Page | |
![]() |
|
| Tinny | Jan 18 2016, 01:43 PM Post #2863 |
![]() ![]()
|
Never heard of that, what is it? Game, not the book
|
![]() Above signature created by Graffiti
| |
![]() |
|
| + Emmeth | Jan 18 2016, 02:02 PM Post #2864 |
![]()
I ♥ Yoeri
![]()
|
![]() Official video game based on the movie. It's an adventure "hack and slash" game imo. You play as Aragorn, Gimli or Legolas in one arc, Gandalf in another arc and then Sam and Frodo in a third arc leading up to the destruction of the ring. Was released on PS2, Xbox, Gamecube and PC back in 2003. There's also a slightly different version for the GBA released the same year by the same company. EA also released Two Towers the year before, the same genre of game and system. Edited by Emmeth, Jan 18 2016, 02:02 PM.
|
![]() My Twitch Page | |
![]() |
|
| Tinny | Jan 18 2016, 02:18 PM Post #2865 |
![]() ![]()
|
Huh, frodo and Sam seem like odd choices for a hack and slash game. |
![]() Above signature created by Graffiti
| |
![]() |
|
| 0 users reading this topic | |
![]() Join the millions that use us for their forum communities. Create your own forum today. Learn More · Register for Free |
|
| Go to Next Page | |
| « Previous Topic · Video Games · Next Topic » |
| Track Topic · E-mail Topic |
4:33 PM Jul 13
|
Theme Designed by McKee91
Powered by ZetaBoards Premium · Privacy Policy























4:33 PM Jul 13