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General Game Chat Topic
Topic Started: Aug 23 2013, 02:00 PM (147,197 Views)
Tinny
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Could you explain what you mean?
What makes it so NV fails to set itself apart?

Personally I feel the world and story were better put together, along with having much more freedom in what you do and an interesting reputation system.
Plus getting revenge makes far more sense in this type of game than trying to find your kidnapped baby. Or at least it doesn't feel as competent insane when you put out off to do whatever.
Edited by Tinny, Jan 17 2016, 12:55 AM.
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Because everything looks and feels the same.


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Tinny
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Pelador
Jan 17 2016, 01:02 AM
Because everything looks and feels the same.
...more elaboration? I'm not sure what the capital wasteland has in common with the Mojave nigh Western look, when there aren't the NCR or the Legion around, but those being their own aesthetics that 3 lacked.

Feeling I guess makes sense.
Edited by Tinny, Jan 17 2016, 01:06 AM.
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I couldn't tell the two wastelands apart.


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Tinny
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Pelador
Jan 17 2016, 01:06 AM
I couldn't tell the two wastelands apart.
...but they were in no way similar... Hell the Mojave barely counts as a wasteland its more like the old west.
If anything, Boston is the one that looks like DC (though they both do a fair but to differentiate themselves, Boston does less and is overall similar in ways the Mojave isn't).
Not to mention the big city of NV is a perfectly functioning and lawful city, totally unlike Boston or DC.
Edited by Tinny, Jan 17 2016, 01:09 AM.
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Greetings. I will be your waifu this season.

Emmeth
Jan 17 2016, 12:14 AM
Yet you criticize Nintendo for not following Xbox One and PS4's lead. If graphics is not that big a deal, why do they need a stronger console? Their games still sell very well and they are making great choices for remasters.

Anyway, this wasn't even about Nintendo and here I go and making it about that :p
By that logic why has anyone made a better and more powerful console ever?

More power means far more options for gameplay so I'm not even sure what you're trying to get at there, graphics aren't the only thing that improve. Moreover it's down to the developers/publishers how games function not the makers of the machine they're played on, except with first party titles.

Quite funny that you started this when it was nothing to do with the machines but how people make games, which is extremely general.


Anyway I much prefer 4 to NV I just prefer NV's weapons and the ability to make ammunition. As odd as your characters origins are everything else about the story is pretty well crafted, you're lead to believe the Institute are totally evil.
Then you see them first hand and...well it's totally up to your own morals where it goes, maybe you agree synths are an accident waiting to happen, maybe you feel they deserve freedom. Or maybe you like the Minutemen and just want to blow stuff up.

NV's factions were awful, the NCR were useless and an all round poor choice for the Mojave, the Legion were pretty diabolical they had some good ideas but were needlessly ruthless, House or taking over yourself are the only interesting options really House is quite clearly the "good" route and taking over yourself is clearly "neutral" since you have no choice in what your character chooses to do with New Vegas after the fact.
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Tinny
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...how is House in any way the "good" route?
The man has practically given up on humanity, he's a control freak, anti-democratic, has a messiah complex (just look at the note sent to you when he does). He's basically an overlord.
The NCR isn't exactly perfect, but they're clearly better than the other two factions.

If anything is unambiguously good, it's the independent Vegas ending.


Also, while you have a point, the big sticking point for me is probably the trigger to get you doing anything. It's wholly unsuited for a game like that, and makes it really hard to care about your character when s/he doesn't seem to care about their child. Not to mention Nick Valentine exists and is among the first synths you meet, which makes the BoS feel ridiculous as a faction. Not to mention half the chatter I hear with then screams they're gonna be the bad guys later on.
Edited by Tinny, Jan 17 2016, 01:29 AM.
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Greetings. I will be your waifu this season.

Good because he provides power, a relatively stable economy and defence to all of NV. The NCR would do a poor job protecting the place compared to the Securitrons.

So good as far as I'm concerned, obviously not perfect as people would bleed themselves dry in the casino but that's their choice at the end of it :p


Yeah I think they need to do something to remedy that the idea of being pre-war was cool but not handled well...
I'd like a DLC where you are a synth character some years later, finding out who made you and why perhaps.
Or maybe you play the original story but you just think you're pre-war, that might be more suited to mods fixing the beginning though.

Being a synth would be interesting especially if it changed the perks you got, maybe you could lose limbs or even upgrade them.
As well as seeing how your choices affected the world some years later(obviously has to be post-game DLC)

And also, you could meet the previous player character that would be cool. The best thing about the set protagonist is that they can have a role in the future because they're an actual character already.
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Fallout UK please.


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Greetings. I will be your waifu this season.

I feel like the first DLC will just be supplementary stuff in the base world, like Gun Runners Arsenal.

It's going to take them so long to make new maps with new stories and record all the voices for it if just the base game took 7 years...

Also not sure how they're going about doing DLC "based on what the fans want"...there isn't an email or anything you can mail suggestions to.

I guess if something is a big hit on Reddit? I feel that might result in something stupid.
The most common one I see is an "underwater DLC" like Rapture in BioShock...

Not sure why Fallout copying BioShock is seemingly a favourite.
Edited by Steve, Jan 17 2016, 02:07 AM.
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Tinny
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Steve
Jan 17 2016, 01:40 AM
Good because he provides power, a relatively stable economy and defence to all of NV. The NCR would do a poor job protecting the place compared to the Securitrons.

So good as far as I'm concerned, obviously not perfect as people would bleed themselves dry in the casino but that's their choice at the end of it :p


Yeah I think they need to do something to remedy that the idea of being pre-war was cool but not handled well...
I'd like a DLC where you are a synth character some years later, finding out who made you and why perhaps.
Or maybe you play the original story but you just think you're pre-war, that might be more suited to mods fixing the beginning though.

Being a synth would be interesting especially if it changed the perks you got, maybe you could lose limbs or even upgrade them.
As well as seeing how your choices affected the world some years later(obviously has to be post-game DLC)

And also, you could meet the previous player character that would be cool. The best thing about the set protagonist is that they can have a role in the future because they're an actual character already.
He also makes people who criticize him disappear, and he doesn't really provide that much, they've been running themselves for the most part, just need someone in power to reign them in, you or the ncr it doesn't matter. I mean this seems like the case I'd ideologies again, but thus time you agree with one of them.

that does sound interesting I suppose. But I do have to ask why you'd want to meet the survivor, unless I haven't reached it yet they haven't really shown anything that makes them really interesting. It could be a nice Easter egg or nod kind of thing but overall it's not really like say, meeting Shepard in ME4 or the Warden in the next Dragon Age game.

...well I think I won't FO4 for a while. A glitch just made Nick stay either wounded or disappear. And it happened after I finished reading independence. And my only save was before that. And the quest was a chore even on very easy...
And there's been like a billion glitches I've ran into, including having Nick hate me for no reason (I shot bullets into a raider using VATS and now he is shooting at me). A game that is almost impossible top enjoy on anything but "very easy" which is strange because I could play NV and 3 perfectly fine on normal. A story which basically either prevents you from doing anything but going on a straight course for your son or is completely ineffectual because you evidently don't care about finding said son. It feels like a game you'd play for memes almost, let's play wacky style seems to be the only way to play out. No one seems to notice when you're in the uniform of what is essentially the boogeyman, or the BoG for that matter. This game is getting on my nerves, just... I was this close to throwing that case when I saw what was going on. Valentine was practically the only reason I was playing.
How did this ever even get considered for GOTY with these issues plaguing it? Frankly I almost want to place it in the same place as PC Arkham Knight. Almost. I'm just angry at this game right now, and I'm I'm putting it down as one of the worse experiences I've had with games lately.


Edit: anyone else have an experience of really disliking a game everyone seems to love?
Edited by Tinny, Jan 17 2016, 02:25 AM.
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Greetings. I will be your waifu this season.

What platform are you playing on? I haven't seen many issues on PS4, one time a whole area wasn't loaded in properly so I could walk through walls and go underground.
That's about it.

About Nick check Covenant maybe? After completing his companion quest I parted ways with him and he says "I'll head on home then"

Couldn't find him for hours, turned out he went to Covenant for some reason.


My guess is with all the hype you were just expecting more, I kept myself back 'cause I knew s*** would be broken :p
What do you mean about difficulty? I find it too easy I'm at level 54 on Survival and I'm deliberately not taking perks to make me tougher because I ruin everything anyway.

The only time I've struggled recently is when literally about 20 Super Mutant Overlords attacked The Castle suddenly.
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Edit: anyone else have an experience of really disliking a game everyone seems to love?

The Last of Us
Uncharted
Xenoblade Chronicles X
Undertale
Fallout New Vegas
Mario RPG
Monster Hunter
Baldur's Gate
Mass Effect
Donkey Kong 64
Zelda Majora's Mask
Banjo Kazooee


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Tinny
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Steve
Jan 17 2016, 02:42 PM
What platform are you playing on? I haven't seen many issues on PS4, one time a whole area wasn't loaded in properly so I could walk through walls and go underground.
That's about it.

About Nick check Covenant maybe? After completing his companion quest I parted ways with him and he says "I'll head on home then"

Couldn't find him for hours, turned out he went to Covenant for some reason.


My guess is with all the hype you were just expecting more, I kept myself back 'cause I knew s*** would be broken :p
What do you mean about difficulty? I find it too easy I'm at level 54 on Survival and I'm deliberately not taking perks to make me tougher because I ruin everything anyway.

The only time I've struggled recently is when literally about 20 Super Mutant Overlords attacked The Castle suddenly.
PS4, I've been pretty plagued by then since the onset.

Maybe, but I shouldn't need to go to a location I've never been to in order to find a companion that for some reason is wounded and can't be healed which is the very reason I sent him to the truck station and lost him in the first place.

I wouldn't call expecting a similar level of quality to the previous game (New Vegas) buying into the hype.

I suppose it is because this game is a shooter, I expect shooter things to happen. This game not an rpg, a genre where the basic enemies can take multiple hits but it's fine because it's an rpg, it's a shooter, all the rpg elements exist to support that gameplay. The difficulty is lazy, it gives the enemies a bigger health bar. It's not very fun to run away while shooting at raiders or to take pot shots for minutes on end, or engage in some of the most stiff melee combat ever. And there are games that are hard and fun, FTL, Rogue Legacy, I've done the Platinum games I've played up to the hardest difficulty, They Bleed Pixels is great right now and Bloodbourn has been high quality so far. This game just seems to do it all wrong.
Edited by Tinny, Jan 17 2016, 05:49 PM.
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Greetings. I will be your waifu this season.

I find that weird, for most people on PS4 it seems to work fine I have no idea why a small group of people would experience otherwise when we all have the same versions and the same hardware...

With PC it makes sense, some people might have crappy CPU's, GPU's or whatever and that explains their performance issues but on consoles it makes no sense.


Is that a general complaint then? 3 and NV were like that too anyway you can shoot enemies in the face multiple times and they'll only die when their health bar is down.
I think if they made it realistic in that headshots always kill people would moan it's not like the originals or that maybe it's too difficult if that applies to you also. Can see why people complain but from a business perspective they have to cater to as many people as possible and most people tend to suck so it has to be slightly easier <_<

I hope they adjust Survival though I'd definitely like it to be...actually difficult.
A lot of it though can probably be attributed to Obsidian making NV, it would be kind of cheap if Bethesda Softworks just completely copied what people liked about Obsidian's game. Hopefully they make Survival like Hardcode mode though having to eat, drink and sleep(and more often than in NV) would be cool, as well as lowering the amount of food and medical supplies in the world.

I have about 300 stimpak's in my "Survival" file which makes it exceedingly easy, the things are everywhere. Perhaps Survival was just kind of tacked on at the end and they never put much thought in to it which is why barely anything is different? As said hopefully they adjust it. Taking their time though...
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