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| Transformations in games | |
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| Tweet Topic Started: Jul 19 2013, 01:18 AM (2,219 Views) | |
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Jul 19 2013, 01:18 AM Post #1 |
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I've been thinking, about writing on this issue before, but only got now to it. Am I, the only one, who is bugged, at transformations in (DragonBall) games. Whenever, I play a Dragon Ball game, a transformation, most of the time, in the game, does not even matter. Shouldn't there be a (significant) boost for transformation at games, I mean, that's why one uses a transformation, in the first place, right, so that if, you are losing, you can up your chances at winning, the match. However from, what I have seen from the Dragon Ball games, most of the time transformations, are obsolete as they only boost your stats a little bit & do not really matter in a fight & do not really help you either as they only change your look a bit. For example, if a casual player is playing against a Pro, in a Dragon Ball game & they (casual player) are loosing badly in the fight, the first thing, they'd be thinking about is transforming, logically, as it would boost their chances at winning the fight/match, however they would sadly be mislead as it wouldn't change a thing about their current situation & only gives the player a new look for the most part. I mean DragonBall Games are also for the most part, stimualtions of the manga/anime, so shouldn't it also follow its logic, wouldn't gamers want to have transformations actually mean anything in the game, other than change their look, wouldn't, they want to have the same game-changing (no pun intended) boost as Goku & co. have in the series. I have even seen people on several boards saying that, they most of the time, they don't even bother to transform, in games, as it is a "waste-of-time & ki" in their mind & I am sure that's not what the game developers, had in mind. When I mean transformation, I also mean giving a different boost to each transformation, so SSjin2 should logically have a bigger boost than SSjin (chance of winning). Transformations in Dragon Ball games can also be just called, changing models of the characters, as they don't add anything significant into the gaming experience/fight, not even a little bit. So get your opinion out their, on this issue, guys (e.g. Did it ever bother you as much as it did me or am I the only one. ).
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| AA500 | Jul 19 2013, 01:25 AM Post #2 |
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Transformations would be overpowered and everyone would just use SSJ3 Goku, transformations being weak is to make sure the game is balanced. |
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| Copy_Ninja | Jul 19 2013, 01:57 AM Post #3 |
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Novacane for the pain
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I wish they would use the UNS3 approach with "Awakenings." Basically, you can get a huge boost in all your stats for a small amount of time (and if the character using the awakening has a transformation of some sort they use that) but then there's set backs after you've used it. Because you're right, in a lot of games the transformations tend to be mostly just cosmetic changes and it'd be good if they actually made some kind of difference. |
We'll never be those kids again
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Jul 19 2013, 02:05 AM Post #4 |
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I agree with you. I mean just imagine (for example), yourself losing a fight online such as: Base Goku vs Kid Boo, because Kid Boo's attacks have more affect on you than, yours (attack) on him (Kid Boo), the way it should be as Kid Boo is more powerful than Base Goku, you would want to transform into a SSjin3, in order to even the odds & the fight (possibly winning it). It would also make it more realistic & give you some new hope & make it more like the Manga/Anime, where transformation does matter. It would also come in handy against more experienced players such as when the experienced player uses Raditz, because he is over confident & cocky & you use SSjin3 Goku (because you think he is too good), the odds would suddenly be in your favour as Goku is stronger than Raditz & his attacks would have more affect.
Edited by StrawHatCrew, Jul 19 2013, 11:22 AM.
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| Super Saiyan Z | Jul 19 2013, 02:12 AM Post #5 |
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I always played the Budokai games on my PS2, and you're right, transformations don't really have many benefits in the games. The only advantage I remember is the attacks that required you to be at a certain transformation. Other than that, all they did was take up a skill slot. |
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Jul 19 2013, 02:15 AM Post #6 |
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I agree with you & welcome, "Super Saiyan Z" (new member), hope you enjoy, your stay, over here & make lots of friends.
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| + Steve | Jul 19 2013, 12:14 PM Post #7 |
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Greetings. I will be your waifu this season.
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I've always wished for a mode or a setting that made it more "realistic" Like in BT3 you can quite easily beat Omega Shenron with Kid Goku(DB) What... It would be cool to have more structured boss battles with transformations rather than gaining a pathetic amount of health and some different attacks, which are more often than not useless. I find SSj Goku in the Raging Blast games to be far superior to even SSj Vegito and Gogeta other than in health and after image spam. With the success of Battle of the Gods perhaps they'll make a next gen game with pretty much everything? Talking energy waves that cut out whole parts of the map, shockwaves that shatter rocks around you, all that cool stuff. At least if transformations weren't equalized if you fought someone as SSj4 Gogeta and they beat you with Mr. Satan you could be like ok they're freaking awesome it wasn't just spamming moves I suck but you would still know that you at least had a chance and lost. |
![]() Definitely not a succubus, fear not | |
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Jul 19 2013, 01:20 PM Post #8 |
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Yeah, it could be made into an option of realistic or logic, right after "very hard" or "Z" mode. This would also help the gamer get more emerged with the Game & the character, they are playing with as they would be thinking as the character (it is also a stimulation after all): such as where can they hide to charge up more Ki & transform, to even the battle (due to the significant trasformation boost) or in team battles, one character might fight the opponent & in the mean time, the other gets the opportunity to charge their Ki & transform, to join into the battle & win it, for their team, a lot more strategic, too, if you ask me. And also as you said, it would give less experienced players a chance against Pros, in the game, as transformation would actually matter & maybe even win the battle for them, more like the Manga/Anime & if like in your example somone ridiculously weak beat someone really strong, it would show the player, that they (opponent) are really good or they, themselves just plain suck, at the game. ![]() Also if Raditz, for example, is up against someone like SSjin3 Goku, he would need to continously punch & throw Ki Blasts at him for half an hour or over an hour, just to take a micro-centimeter of his health, whereas, SSjin3 Goku on the other hand, at most would need 3 punches to take all of Raditz's health, as SSjin3 Goku is far stronger (a draw back to SSjin3 could be the Ki/energy consumption rate so after a certain limit, which could be Time or certain energy attacks, Goku would revert back into lesser forms). (I can dream, right)
Edited by StrawHatCrew, Jul 19 2013, 03:15 PM.
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| + Ginyu | Jul 26 2013, 07:03 PM Post #9 |
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Leve Feyenoord 1!
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I remember having a huge boost when I transformed in the Budokai series, however I've recently been playing Raging Blast 2 and I see absolutely no difference except for different Move-Set and different appearance |
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| UncleGoten | Aug 3 2013, 07:02 PM Post #10 |
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There could be a custom option when selecting characters to make the fights more realistic. So the game would be balanced unless you use the custom setting to make it realistic. |
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| Yuli Ban | Aug 17 2013, 05:53 PM Post #11 |
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I've noticed this very well in Ultimate Tenkaichi, especially when you first transform in Hero Mode and discover that not only has Piccolo become *more* sadistic and extreme, it almost feels like you're doing less damage. |
So....His shoes are Super Saiyan 4? Here's the the glorious position of being part of DBZ forums' prestiged Member #OVER 9000 club. | |
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| rusty_sim | Aug 17 2013, 11:09 PM Post #12 |
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I've only played BT1 (no in game transformations), Budokai3 and a little bit of Burst Limit. I liked the transformations in Budokai3. I only played the story once and sometimes play against my flatmates when we're having some beers. Transformations are more for the "cool" factor. I like them how they are. |
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| * Ketchup Revenge | Aug 19 2013, 12:41 PM Post #13 |
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"Gentlemen, you can't fight in here! This is the war room!"
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Your attack and defense powers increase in games with transforming, if only by a few points, and/or transformations allow you to execute longer chains of rush attacks, therefore you're able to inflict more damage. Budokai Tenkaichi 3's transformations actually increases your character's abilities visibly, and you actually throw punches and kicks faster after transforming. Edited by Ketchup Revenge, Aug 19 2013, 12:44 PM.
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![]() The vengeance is her's for as long as she stands by Him. | |
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| Yuli Ban | Aug 19 2013, 02:28 PM Post #14 |
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Obviously didn't translate into Ultimate Tenkaichi. |
So....His shoes are Super Saiyan 4? Here's the the glorious position of being part of DBZ forums' prestiged Member #OVER 9000 club. | |
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| * Ketchup Revenge | Aug 23 2013, 02:58 AM Post #15 |
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"Gentlemen, you can't fight in here! This is the war room!"
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That game was a disaster in general. |
![]() The vengeance is her's for as long as she stands by Him. | |
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