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| Dragon Ball Game ideas | |
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| Tweet Topic Started: Apr 10 2013, 11:44 AM (17,258 Views) | |
| Goddess Ultimecia | May 20 2013, 02:00 AM Post #346 |
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I agree with SuperSaiyan 3's method of it. I think a horrible matchup mechanic example would be EA Sports MMA's matchup method. You could have fought 0 fights and be matched up against a mastered red belt (which required around 7000 wins) (needless to say the learning curb was STEEP, i only got into the top 100 because I dragged myself until i started beating mastered red belts, which took atleast a year.) @Ace I thought of another thing about SSJG, since it'll be harder to connect chains of combos perhaps make the possible amount of combos increased compared to others? However to compensate make it harder to chain? Edited by Goddess Ultimecia, May 20 2013, 02:05 AM.
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| + miguelnuva | May 20 2013, 04:00 AM Post #347 |
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SSJG is basically SSJ5, what ever SSJ4 could do SSJG would outstrip it. |
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| elsepa | May 20 2013, 05:19 AM Post #348 |
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All i want is here :3 Spoiler: click to toggle
Edited by elsepa, May 20 2013, 05:20 AM.
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May 20 2013, 11:38 AM Post #349 |
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When fighting in Snack Way.. I think you should be able to fight the whole distance, from Yemma's office all the way to Kaio's planet. Smashing through Princess Snake's house, down to hell and everywhere else. You see Goz and Mez, haha. |
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| SSJ | May 20 2013, 03:32 PM Post #350 |
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The graphics above look amazing. I'd also like to see the controls and flying be more fluid. I want to be able to make quick turns at top speed so I can evade attacks. |
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| Saberoph | May 20 2013, 05:29 PM Post #351 |
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I like everyone's input from the past couple pages, really cool ideas. The Snake Way idea is Boss Gohan. I think the same concept should be on all maps, and the whole Planet idea would be amazing. You could also knock your opponent through the Planet and out the other side, and in the Story Mode if your Blast misses... let there be consequences for your actions, like hitting the Moon or another Planet, blowing it up. |
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Batman Arkham Games Discussion. http://dbzf.co.uk/topic/8487015/1/ Q&A With Me. http://dbzf.co.uk/topic/8408853/1/ Dragon Ball Game Talk. http://dbzf.co.uk/topic/8410747/1/ Dragon Ball Game Talk 2.0 http://dbzf.co.uk/topic/8543860/1/ My Broli Idea. http://dbzf.co.uk/single/?p=8716209&t=8374201 Dragon Ball Paramountcy. http://dbzf.co.uk/topic/8561069/1/ Intellectual savior of the masses.
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| TheACE | May 21 2013, 01:04 AM Post #352 |
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The Last GT Fighter
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I have no idea who you are, but that's how I want the character select screen and the overall engine graphics to look. @ Ink/T_Conner (I guess the new name is starting to grow on me...) Yeah we could add in an extra combo or two. As long as the balance doesn't tip horribly heavy towards SSJG. The last thing I wanna do is host a tournament full of Super Vegettos and Super Saiyan God Gokus (Ever been to a Smash Tourney circa Melee? I refused to play as Falco and Marth all the way until Brawl came out, it got that horrible). So yeah, I'm desperate to keep the game balanced, while still keeping a realistic but managable power scale (Hopeless, am i rite?) @ Progo & Saber/Scather(Actually if I go Scather for short it flows better, this may work) Oh! Moving maps like in Budokai 1 & 2, bash through one section and fly to the next while busting up a mountain or a moon! I miss that. We're gonna have to make these levels huge though, especially to compensate for characters like GT Goku (Seriously, he punched Super Seventeen a good 12000 miles to the other side of the planet, what button can I push to make THAT happen in the game?) |
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May 21 2013, 01:09 AM Post #353 |
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Haha! Ace, it may take two or three buttons at once along with spinning the joystick dealies around. |
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| Saberoph | May 21 2013, 01:16 AM Post #354 |
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Lol you would have to get some good distance flying into that kind of punch. As for the artwork... I would have the SS hair more flame like, but with this kind of detail. Spoiler: click to toggle
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Batman Arkham Games Discussion. http://dbzf.co.uk/topic/8487015/1/ Q&A With Me. http://dbzf.co.uk/topic/8408853/1/ Dragon Ball Game Talk. http://dbzf.co.uk/topic/8410747/1/ Dragon Ball Game Talk 2.0 http://dbzf.co.uk/topic/8543860/1/ My Broli Idea. http://dbzf.co.uk/single/?p=8716209&t=8374201 Dragon Ball Paramountcy. http://dbzf.co.uk/topic/8561069/1/ Intellectual savior of the masses.
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May 21 2013, 01:18 AM Post #355 |
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As S17, you would have to do a lot of button mashing to catch yourself while you're flying across the world from getting hit. Man.. What about beam clashes at distances like those? |
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| TheACE | May 21 2013, 01:22 AM Post #356 |
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The Last GT Fighter
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Oh yeah! Didn't he use Super Flash Bomb and arc it across the planet. I know during Z they had the distance, but I noticed we didn't actually get that real precision of control til GT (My main argument for Feats in GT is the amount of control and precision they have versus Z, with control being Prime in the real martial arts and thus making GT Warriors superior). I'm sure we'd have to have some special combo and quick time event set up for that. But WHEW, that'd be epic as all hell. Can the Wii U handle this? I feel like the PS4 can (In theory), but I want a motion controlled version and think this is getting to complex for Nintendo's Family Fling Box. |
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| Saberoph | May 21 2013, 01:25 AM Post #357 |
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As a side note. I hate the random button combos that pop up on the screen... the fewer the better. What about everyone else, what type of hairstyle would you like to be used? |
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Batman Arkham Games Discussion. http://dbzf.co.uk/topic/8487015/1/ Q&A With Me. http://dbzf.co.uk/topic/8408853/1/ Dragon Ball Game Talk. http://dbzf.co.uk/topic/8410747/1/ Dragon Ball Game Talk 2.0 http://dbzf.co.uk/topic/8543860/1/ My Broli Idea. http://dbzf.co.uk/single/?p=8716209&t=8374201 Dragon Ball Paramountcy. http://dbzf.co.uk/topic/8561069/1/ Intellectual savior of the masses.
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May 21 2013, 05:24 AM Post #358 |
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Random actions buttons are the bomb. I love the quick reaction of things in a heated battle. I can definitely see a Super Flash Bomb scattering across a map hitting everything even the target if he doesn't he out of the way. I guess we can also see how much work can be done with Piccolo's Hellzone Grenade as well. Hairstyles? Just the same ones that are used in the show. Right? |
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| Skywalker | May 21 2013, 11:21 AM Post #359 |
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Speaking of energy attacks, add in some actual environmental damage like we've been promised multiple times, and I'll be happy. |
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May 21 2013, 11:24 AM Post #360 |
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A Special Beam Cannon misses it's target and hits the ground. Makes a drill hole from missing. Is that too much to ask? Or a hole in mountain that a KHH made when it misses it's target or something. Also.. How would Rildo's planet controlling work in tho game? |
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