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| SSj Bardock Sig. | |
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| Tweet Topic Started: Jan 27 2013, 04:30 PM (505 Views) | |
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Jan 27 2013, 04:30 PM Post #1 |
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As most GFXers, I am always trying to improve, so I made this... Spoiler: click to toggle Nowhere close to Avatar Aang or Pookie, but I'm getting there
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| SSJ | Jan 27 2013, 07:39 PM Post #2 |
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Very nice. I like the golden outline, as well as the golden texturing on the picture. Good job
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| Pookie | Jan 28 2013, 12:21 AM Post #3 |
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Pookie Powa!
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Well well it is good to see a new face in the gfx area. I like your efforts and your enthusiasm for showing your work. What I like about the signature; -I like the theme. SSj Bardock is awesome. -I like the size. You proportioned it well. -the mirror image effect is cool There are some things you need to work on though for basics. -There is too much smudging and effects on the render making it hard to see him. You want people to see Bardock because he is what you are representing in the signature. -It needs some brightness or perhaps lighting. The signature is really dark. -More blending by adding colors from his armor or hair. You have some good aspects in this signature. You need to just bring it together. Try using some tutorials to sharpen your skills. Either way, it is good to see you posting some works. I can't wait to see what else you'll bring. |
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| Alex D. Boss | Jan 28 2013, 12:27 AM Post #4 |
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This signature isn't bad afterall. If I was a Bardock fan , I would definitely pick this one up. Good job bro. |
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Jan 28 2013, 05:20 AM Post #5 |
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Thanks, I'm glad you like it! I'm not exactly new to GFX though, I made a gallery a while back with most of my Signatures. Maybe you would like to check it out? Thanks Tien! Thanks! I tried to make it like you see his aura and stuff ![]() |
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| Derp | Jan 28 2013, 04:06 PM Post #6 |
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pookie hits all of the target points there; the only problem that i see is that the render itself is distorted, it could be caused by resizing the render itself without holding the shift (which is used for preserving the quality while resizing) or the render has a bad quality itself. oh and for lighting, you may need to put a blob of light to the part where the light comes from. (use soft round brush) |
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