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Pyrus' Created Cards; Yu-Gi-Oh!
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Topic Started: Jul 7 2012, 11:58 PM (7,470 Views)
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+ Pyrus
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Jul 7 2012, 11:58 PM
Post #1
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I don't know if this goes here, but it's not writing or drawing so I didn't know where else to put it. This is where I'm going to put all my created cards, ones that appear in my stories or not.
//--//--//--//--//--//--//--//--//--//--//--//--//--//--//
These two (unfinished) sets are archetypes I created for my current YGO story, Battle City Adventures. This first one is the "Monster Island" archetype. "Monster Island" cards are, like you may have guessed, based on monsters from the Godzilla movies, and therefore have different abilities/types/attributes/etc. Its main focus is bringing out and utilizing its boss monster(s), who are basically OP beatsticks.



This second set is the "Phoenix" archetype. Like the phoenix from mythology, its based on Special Summoning. What I'm going for here is pretty much an "unkillable" set -- they constantly revive. Since for the most part, phoenixes are birds of the sun, or fire, they're all FIRE monsters, although they have different types.












These are unfinished, remember, so that's why not all of them have pictures. Anyway, that's it for now.
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+ Pyrus
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Jul 8 2012, 12:12 AM
Post #2
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I can't edit my post...so for those who might have trouble reading the effects on some cards, here they are.
Ghidorah - Destroyer of Monster Island This card is unaffected by the effects of Trap Cards. Once per turn: Select and destroy 1 monster your opponent controls. During the Battle Phase, if your opponent controls a monster after this card has attacked, it can attack up to 2 more times. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Gojira - King of Monster Island This card gains 500 ATK each time it destroys an opponent's monster. You can Special Summon this card (from the Graveyard) by banishing 2 monsters with different Attributes from your Deck. When this card is Special Summoned this way: It cannot be destroyed by battle.
Mothra - Ally of Monster Island While this card is face-up on the field, cards with "Monster Island" in their name are unaffected by card effects. When this card is sent to the Graveyard: You gain 1000 Life Points.
Guardian of the Phoenix's Tomb While this card is face-up on the field, your opponent cannot attack other "Phoenix" monsters.
Migration When your opponent declares battle: Special Summon 1 "Sacred Phoenix of Eternity" from your Graveyard. All of your opponent's monsters must attack it. Destroy it during the End Phase of the turn it was Special Summoned with this card.
Phoenix Reborn Special Summon 1 "Phoenix" monster that was destroyed by battle and sent to the Graveyard this turn.
Phoenix Soldier This card can be treated as 2 Tributes for the Tribute Summon of a "Phoenix" monster. When this card is destroyed and sent to the Graveyard: You can Special Summon up to 2 "Phoenix Soldiers" from your hand or Deck.
Phoenix Wing Shield When a "Phoenix" monster is targeted by a Spell or Trap Card: You can discard 1 card from your hand to negate the activation and effect of the Spell or Trap Card and destroy it. Then you can Set 1 Spell or Trap Card from your hand.
Phoenix Wing Tempest Target 1 face-up "Sacred Phoenix of Eternity" you control; inflict damage to your opponent equal to its original ATK. "Sacred Phoenix of Eternity" cannot attack the turn you activate this card.
Sacred Phoenix Chick You can send this face-up card to the Graveyard; Special Summon 1 "Sacred Phoenix of Eternity" from your hand.
Sacred Phoenix of Destruction This monster can only be Ritual Summoned with the Ritual Spell Card, "Sacred Phoenix Ritual". When this card is Ritual Summoned: Destroy all Spell/Trap Cards on the field. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Sacred Phoenix of Eternity" from your hand, Deck, or Graveyard.
Sacred Phoenix of Eternity The Normal Summon, Flip Summon, or Special Summon of this card cannot be negated. Once per turn: Select 1 Spell or Trap Card on the field; destroy it. You can Special Summon this card (from the Graveyard) by Tributing 1 Monster with "Phoenix" in its name on your side of the field. When this card is Special Summoned this way: Destroy all Spell/Trap Cards on your opponent's side of the field.
Sacred Phoenix of Wisdom This card is changed to Defense Position when it is Summoned. While this card remains in face-up Defense Position: Your opponent cannot Set Spell or Trap Cards.
Sacred Phoenix Ritual This card is used to Ritual Summon "Sacred Phoenix of Destruction". You must also Tribute monsters from the field or your hand whose total Levels equal 10 or more.
Sacred Skies of the Phoenix While this card is face-up on the field: During the End Phase of the turn a "Phoenix" monster was sent to the Graveyard, you can Special Summon that monster. "Phoenix" monsters cannot be banished.
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Pookie
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Jul 8 2012, 12:15 AM
Post #3
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Pookie Powa!
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I don't know much about cards, but they look cool and professional. Good work.
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Pylons
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Jul 8 2012, 12:20 AM
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Godzilla card looks awesome, love the art. What about a baby Godzilla card?
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Let's Go Baby We Rollin'!!!
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+ Pyrus
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Jul 8 2012, 12:24 AM
Post #5
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- Pookie
- Jul 8 2012, 12:15 AM
I don't know much about cards, but they look cool and professional. Good work.
Thank you. 
For those wondering, this is really easy actually (making the cards, not the effects). I used Yugiohcardmaker.net.
- Sora
- Jul 8 2012, 12:20 AM
Godzilla card looks awesome, love the art. What about a baby Godzilla card?
Yeah, I'm not finished with it yet, so Baby Godzilla is a good idea for another card.
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Bluesummers
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Jul 8 2012, 12:55 AM
Post #6
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They look really nice. I really like the blue phoenix one.
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+ Havoc_Wreaker
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Jul 9 2012, 09:25 PM
Post #7
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Popcorn
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Not bad
Yugioh card maker or whatever
Right
Most cards are good
Except two are haxed
The first one and eternity
Here way too strong
But tere all really cool
I really like te phoenix arch type
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+ Pyrus
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Jul 25 2012, 06:32 AM
Post #8
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- havoc_wreaker
- Jul 9 2012, 09:25 PM
Not bad
Yugioh card maker or whatever
Right
Most cards are good
Except two are haxed
The first one and eternity
Here way too strong
But tere all really cool
I really like te phoenix arch type Yeah, some are overpowered, but they're for my fanfic and that takes place in the anime universe, where overpowered cards are a usual sight. I've been revising and changing things, and adding more the previous week or so. I'm also trying to balance the overpowered ones a bit more, so the effects are subject to change until further notice. Here is the revised set, so let me know what you think.
Monster Island
Spoiler: click to toggle  Lore: This card is unaffected by the effects of Trap Cards. During the Battle Phase, if your opponent controls a monster after this card has attacked, it can attack again. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. Lore: While "Monster Island" is on the field: This card cannot be destroyed by battle. When this card destroys an opponent's monster by battle and sends it to the Graveyard: ● It gains 500 ATK. ● Inflict damage to your opponent equal to half the original ATK of the destroyed monster. Lore: While this card is face-up on the field, cards with "Monster Island" in their name are unaffected by card effects. When this card is sent to the Graveyard: Gain 1000 Life Points. Lore: When these monsters are on the field, you can activate these effects: ● "Godzilla - King of Monster Island": You take no Battle Damage. ● "Ghidorah - Destroyer of Monster Island": Your opponent's monsters have their ATK and DEF halved. ● "Mothra - Ally of Monster Island": During your Standby Phase, draw 1 card. Then gain 1000 Life Points. Right now, the "Monster Island" archetype is lacking because I haven't focused on it much due to the character who uses them not debuting in my fanfic yet for a while. It'll get bigger as I go along, so don't worry. Expect to see most of the monsters from the Godzilla movies; I just have to research them and try to transfer their movie abilities to card effects in some fashion.
Phoenix
Spoiler: click to toggle  Lore: While this card is face-up on the field, your opponent cannot select other "Phoenix" monsters as attack targets. Lore: This card can be treated as 2 Tributes for the Tribute Summon of a "Phoenix" monster. When this card is destroyed and sent to the Graveyard: You can Special Summon up to 2 "Phoenix Soldiers" from your hand or Deck. Lore: You can send this face-up card to the Graveyard; Special Summon 1 "Sacred Phoenix of Eternity" from your hand. If this card is Special Summoned, inflict 500 damage to your opponent. Lore: This monster can only be Ritual Summoned with the Ritual Spell Card, "Sacred Phoenix Ritual". When this card is Ritual Summoned: Destroy all Spell/Trap Cards on the field. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Sacred Phoenix of Eternity" from your hand, Deck, or Graveyard. Lore: Once per turn: Select 1 Spell or Trap Card on the field; destroy it and inflict 500 damage to your opponent. You can Special Summon this card (from the Graveyard) by Tributing 1 Monster with "Phoenix" in its name on your side of the field. When this card is Special Summoned this way: Destroy all Spell/Trap Cards on your opponent's side of the field. The Special Summon of this card cannot be negated.  Lore: This card is changed to Defense Position when it is Summoned. While this card remains on your side of the field in face-up Defense Position: Your opponent cannot Set Spell or Trap Cards. Lore: This card is used to Ritual Summon "Sacred Phoenix of Destruction". You must also Tribute monsters from the field or your hand whose total Levels equal 10 or more. Lore: While this card is face-up on the field: During the End Phase of the turn a "Phoenix" monster was sent to the Graveyard, you can Special Summon that monster. "Phoenix" monsters cannot be banished.[img][img]http://i.imgur.com/B3Z4l.jpg[/img][/img] Lore: When a "Phoenix" monster is Special Summoned: Gain 1000 Life Points. If this card is destroyed by the effect of "Sacred Phoenix of Destruction", you can add any number of "Phoenix" monsters from your Graveyard to your Deck and shuffle it. When a "Phoenix" monster is destroyed, you can Special Summon it to the field in the same position it was in when it was destroyed. Lore: Inflict 500 damage to your opponent for each "Phoenix" monster in your Graveyard. Lore: Target 1 face-up "Phoenix" monster you control; send that target to the Graveyard and Special Summon 1 "Phoenix" monster from your hand or Graveyard, except "Sacred Phoenix of Eternity". Lore: Select up to 5 "Phoenix" cards in your Graveyard; place them on top of your Deck. Shuffle it. Lore: Special Summon 1 "Phoenix" monster that was destroyed by battle and sent to the Graveyard this turn. Lore: When a "Phoenix" monster is targeted by a Spell or Trap Card: You can discard 1 card from your hand to negate the activation and effect of the Spell or Trap Card and destroy it. Then you can Set 1 Spell or Trap Card from your hand. Lore: Target 1 face-up "Sacred Phoenix of Eternity" you control; inflict damage to your opponent equal to its original ATK. "Sacred Phoenix of Eternity" cannot attack the turn you activate this card. Lore: When your opponent declares battle: Special Summon 1 "Sacred Phoenix of Eternity" from your Graveyard. All of your opponent's monsters must attack it. Destroy it during the End Phase of the turn it was Special Summoned with this card. Alright, so a lot more for the Phoenixes this time around, and more to come. I'm biased toward them, I admit. That's all I got for now. Comment and tell me what you think so I can improve them!
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Frankie
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Jul 25 2012, 02:42 PM
Post #9
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Good work Darth.
Keep up creating a collection.
I make picture collection of cards too, just not age appropriate for the forum.
PM me if interested. pron?
Jk
Good work though, what program do you use?
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+ Pyrus
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Jul 30 2012, 07:12 AM
Post #10
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- Frankie
- Jul 25 2012, 02:42 PM
Good work Darth.
Keep up creating a collection.
I make picture collection of cards too, just not age appropriate for the forum.
PM me if interested. pron?
Jk
Good work though, what program do you use? I use Yugiohcardmaker.net for my fictional card making needs, mate.
I made a whole new set of cards with a DBZ theme. As with my other two sets, effects are subject to change. I apologize for some of the images; I'm at a loss without my laptop.
DBZ Cards  Lore: If a "Tenshinhan the Three-Eyed Ally" you control would be destroyed, you can send this card from your hand, Deck, or your side of the field to the Graveyard instead. Lore: He doesn't like fighting, but he will fly into a frenzy if his friends are hurt. Lore: This card gains 100 ATK for each Warrior-Type monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can add 1 Trap Card from your Deck to your hand. Lore: If you control a face-up monster with "Goku" in its name: This card's ATK becomes 3000 during the Battle Phase only. This card cannot be destroyed in battle by Insect-Type monsters. (Damage Calculation is still applied normally.) Lore: He may be a low-class warrior of the Saiyan race, but his heart and determination are unmatched by any other. Lore: Once per turn, if this card would be destroyed by battle or by an Effect Monster's effect, it is not destroyed. When this card is destroyed and sent to the Graveyard: You can add 1 Spell Card from your Deck to your hand. Lore: You can negate any Spell Card or Effect Monster's effect that targets this card and destroy it. Once per turn: You can add 1 Level 4 or lower Warrior-Type monster from your Deck or Graveyard to your hand. Lore: This card can only be Special Summoned with "Super Saiyan 3" while you control a face-up "Super Saiyan 2 Goku". This card loses 200 ATK during each End Phase. Lore: His loyalty to his friends is his best quality. Lore: FLIP: Destroy 1 Set card your opponent controls. While this card remains face-up on the field, your opponent cannot select other Warrior-Type monsters as attack targets. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points to Special Summon it in face-up Attack Position. Lore: This card cannot be Special Summoned except by the effect of "Summoning Shenron". When you successfully Summon this monster: You win the Duel. Lore: "Goku the Low-Class Saiyan" + "Vegeta the Saiyan Prince" This monster cannot be Summoned except by Fusion Summon. When this card is Fusion Summoned, you can banish up to 2 cards your opponent controls. This card cannot attack the turn this effect is activated. Destroy this card after your 2nd End Phase after this card was Summoned. Then Special Summon the Fusion Materials used to Fusion Summon it to the field. Lore: "Goku the Low-Class Saiyan" + "Vegeta the Saiyan Prince" This monster cannot be Summoned except by Fusion Summon. This card is unaffected by the effects of Spell Cards. Once per turn: You can Special Summon 1 Warrior-Type monster from your hand or Graveyard. When this card is destroyed and sent to the Graveyard: You can add all Warrior-Type monsters from your Graveyard to your Deck and shuffle it, then draw 2 cards. Lore: He gained his third eye through enlightenment and training, and uses it to foresee his opponent's movements in a fight. Lore: He went to the past to help save another timeline's future after his own world was destroyed by ruthless cyborgs, gaining immense strength and knowledge. Lore: When this card is Normal or Flip Summoned: You can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand. If this card battles an Insect-Type or Machine-Type monster, that monster's ATK is halved during the Damage Step only. Lore: As the prince of the Saiyan race, his pride is unrivaled, though this can often cloud his judgments. Lore: If this card battles a face-down monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation. When this card is destroyed and sent to the Graveyard: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Lore: If this card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation, and inflict damage to your opponent equal to the destroyed monster's ATK. Lore: He's the weakest of his friends, but he still proves useful in some situations. Lore: If you control a face-up "Super Saiyan Vegeta" or "Super Saiyan 2 Vegeta": Destroy all face-up monsters on your opponent's side of the field. Lore: You can only equip this card to a Warrior-Type monster. The monster equipped with this card cannot have its ATK or DEF changed by card effects (including its own), cannot switch control, and cannot be destroyed by battle. Lore: If you control a face-up "Goku the Low-Class Saiyan", "Krillin the Always Loyal Friend", or "Yamcha the Unfortunate Martyr": Destroy 1 face-up monster your opponent controls. Lore: If you control a face-up "Goku the Low-Class Saiyan", "Vegeta the Saiyan Prince", "Trunks the Warrior of the Future", or "Gohan the Gentle Warrior": You can Special Summon "Super Saiyan Goku", "Super Saiyan Vegeta", "Super Saiyan Trunks", or "Super Saiyan Gohan" from your hand or Deck. Lore: If you control a face-up "Super Saiyan Goku", "Super Saiyan Vegeta", or "Super Saiyan Gohan": You can Special Summon "Super Saiyan 2 Goku", "Super Saiyan 2 Vegeta", or "Super Saiyan 2 Gohan" from your hand or Deck. Lore: If you control a face-up "Super Saiyan 2 Goku" or "Super Saiyan Gotenks": You can send "Super Saiyan 2 Goku" to the Graveyard, then Special Summon "Super Saiyan 3 Goku" from your hand or Deck. Lore: While you have "Tenshinhan the Three-Eyed Ally", "Krillin the Always Loyal Friend", and "Yamcha the Unfortunate Martyr" on the field: All face-up Level 3 or lower Warrior-Type monsters you control gain 1000 ATK. Lore: Activate only when your opponent declares an attack while you control a face-up "Super Saiyan 2 Gohan": Destroy and banish all monsters on your opponent's side of the field. Then you can Special Summon "Super Saiyan Goku" from your Graveyard. Lore: During each of your opponent's End Phases, add 1 "Dragon Ball Counter" to this card. When there are 7 "Dragon Ball Counters" on this card: Special Summon 1 "Shenron the Mythical Dragon" from your hand, Deck, or Graveyard. If this card would be destroyed, you can remove 1 "Dragon Ball Counter" instead. You cannot activate other Trap Cards while this card is face-up on the field.
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Pylons
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Jul 30 2012, 03:06 PM
Post #11
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Wow I love the dbz cards, awesome job. They're balanced and fit into context of dbz universe. Super Saiyan Trunks effect made me lol how it activates from insects or machines XD.
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Let's Go Baby We Rollin'!!!
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Frankie
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Jul 30 2012, 07:33 PM
Post #12
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You could make a site, a RPG with your cards. Many members would play.
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+ Havoc_Wreaker
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Jul 31 2012, 01:49 AM
Post #13
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Popcorn
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Very nice artwork
The super saiyan 2 of vegeta and gohan are worse then there super saiyan formz
And ssj 3 goku is not all that good either
But imo the fusions were nice and strong but not over haxed but just right
Good job
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+ Pyrus
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Jul 31 2012, 03:48 AM
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- Sora
- Jul 30 2012, 03:06 PM
Wow I love the dbz cards, awesome job. They're balanced and fit into context of dbz universe. Super Saiyan Trunks effect made me lol how it activates from insects or machines XD.
Thank you! And yeah, I thought that fit really well.
- Frankie
- Jul 30 2012, 07:33 PM
You could make a site, a RPG with your cards. Many members would play.
I'm not entirely sure how that would work. Haha. I'd probably have to make A LOT more cards for everybody that would join.
- havoc_wreaker
- Jul 31 2012, 01:49 AM
Very nice artwork
The super saiyan 2 of vegeta and gohan are worse then there super saiyan formz
Why do you think that? Vegeta's eff gets better because the destroyed monster's ATK is subtracted from the opponent's LP unlike his earlier eff. Gohan may be a bit weak, I agree.
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And ssj 3 goku is not all that good either
Well, I didn't want to make him so powerful without a drawback. He's still kind of OP in my opinion, since even after 3 turns he'd still have 3000 ATK. It'd take 6 turns for him to be brought down to a level most monsters would be able to beat. I made the "Halo" card specifically with him in mind, too. I might add that he's unaffected by something, just can't think of what. Maybe monster effects.
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But imo the fusions were nice and strong but not over haxed but just right
Good job
Thank you, bro.
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+ Clearin
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Jul 31 2012, 03:51 AM
Post #15
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Well, I didn't want to make him so powerful without a drawback. He's still kind of OP in my opinion, since even after 3 turns he'd still have 3000 ATK. It'd take 6 turns for him to be brought down to a level most monsters would be able to beat. I made the "Halo" card specifically with him in mind, too. I might add that he's unaffected by something, just can't think of what. Maybe monster effects.
The thing is that in todays game nobody beats high atk monsters by battle anymore, it's all done by trap cards, spell cards or effect monsters.
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