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Elder Scrolls 6
Topic Started: Jun 15 2018, 06:00 AM (449 Views)
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It seems Bethesda has finally announced that they are seriously working on the next title. They have a release date in mind, but it's not coming out until the next generation of consoles does. So we're talking 3 years minimum. That would mean there will be at least a 10 year gap from Skyrim.

Anyway, is anyone hyped for this? I know I am.
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So they made a 20 seconds trailer juat to bait us to wait 3 years more

Sick move bethesda. Btw what do you think about the next title ? High rock ? Perhaps

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Greetings. I will be your waifu this season.

I don't think it's so much an announcement as it is a "Yeah shut up already we're working on it" sort of thing to keep fans happy.


I'm not sure what to think. Personally, even though I played it a ton and still want to, I didn't actually like Skyrim that much. There's just no other RPG as fun right now, they're all too...I don't know how to describe. They have much less freedom anyway. There's a million quests and s*** to do in Witcher 3 but ultimately all you can do is swing swords at enemies and use a few Signs, only a few of which are useful.

I preferred Oblivion since it felt much more of a vibrant fantasy land, I'm glad the teaser there showed a lot of sun because Skyrim's landscape is super dull and uninteresting, Oblivion had a great range of locales. Sunny nice areas, swampy areas, cold areas, the Shimmering Isles is incredibly distinctive too.


What I want from VI is to be a lot more like Oblivion just less pudgy horrible faces...
I'd love to see the skill system come back too Skyrim's was nowhere near as fun, it's great being able to become so good at jumping in Oblivion that you can skip along the f***ing water. It rewards you so much more for doing what you like and getting to skill level 100 takes a lot more effort.

I also want to see more customizable weapons, I dislike how there's just one variation of each type for whatever brand of metal.
In Oblivion you'd get steel swords which are alright but then you get fine steel swords which are shiny and incredibly fancy looking. I want more variety like that so I can create a more distinctive style of weapons.

I have high hopes for that with the amount of customization they put in to Fallout 4.


Also hope they take the building mechanic from Fallout 4 but localize it to plots of land still, Hearthfire was nice but it was kinda lame not being able to design your own house, to only piece pre-designed sections together. Meh.
I just hope they make it more...realistically time consuming I guess, I want to lay out the design and watch people build it over time rather than it just magically pop up. Or at least fade to black and imply time has passed.

To add to that and honestly one of my most important interests.

MAKE MONEY USEFUL Hearthfire is literally the only thing to spend money on in Skyrim and you always get way too much, in my current file I have like 50 flawless diamonds, emeralds and rubies and like 1000 bits of gold jewellery sitting around that I can't sell because the traders have such limited funds.
But even if I did sell it all there's nothing to buy anyway.
They should take notes from Witcher and have Master crafters who can give you unique gear for high prices.
Like maybe you could get some dude to put a Sigil on your favourite bit of armour that grants you some sort of bonus/perk but it's a process that takes time and a lot of money.

Or better yet give me a whole community to run so my money can be invested in tons of ways. Who cares about being Dragonborn when you can have the most fabulous town in the land.

Not sure what to think but wrote all that s*** anyway, okay then, guess I am more excited than I thought...
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Steve



The main "aspect " of witcher 3 superiority was not only the graphical advantage but rather the power of the story.
Even the side quests had better story than skyrims main story. And i am a fan of the latest elder scrolls dont get me wrong

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Heck yeah I'm excited.
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Greetings. I will be your waifu this season.

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Jun 15 2018, 03:33 PM
Steve



The main "aspect " of witcher 3 superiority was not only the graphical advantage but rather the power of the story.
Even the side quests had better story than skyrims main story. And i am a fan of the latest elder scrolls dont get me wrong
Doesn't really matter if it's simply a lot less fun to play, Skyrim constantly rewards you with new artifacts and whatnot that add a whole new range of things you can do in the game, new Shouts that totally change how you play and much more challenging enemy variety what with people who have magic shields, summon things and all that.

In Witcher 3 if just constantly mashing quick attack or using Igni doesn't work then you have to use Yrden and that's basically all there is to every fight, it gets old. Might as well play a story based walking simulator sort of game sometimes.
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Jun 16 2018, 07:31 AM
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Jun 15 2018, 03:33 PM
Steve



The main "aspect " of witcher 3 superiority was not only the graphical advantage but rather the power of the story.
Even the side quests had better story than skyrims main story. And i am a fan of the latest elder scrolls dont get me wrong
Doesn't really matter if it's simply a lot less fun to play, Skyrim constantly rewards you with new artifacts and whatnot that add a whole new range of things you can do in the game, new Shouts that totally change how you play and much more challenging enemy variety what with people who have magic shields, summon things and all that.

In Witcher 3 if just constantly mashing quick attack or using Igni doesn't work then you have to use Yrden and that's basically all there is to every fight, it gets old. Might as well play a story based walking simulator sort of game sometimes.
If I may interject, I found Witcher far more interesting and immersive, while Slyrim felt like a mile wide puddle in Erich the civil war mechanic was one of the most pathetic features I'd ever saw. The gameplay was kind of trash with you being able to accomplish very little, but while Witcher had similar problems in variety, it made up for that by giving real context to the story. Skyrim meanwhile fails at delivering that context in a satisfying way and I'd almost call it a skinner box approach. Those "puzzles" in particular were downright insulting to my intelligence (those in various dungeons). Honestly a lot of the design was based on the maxim "no one has ever gone broke underestimating the people's intelligence". Seriously even the bows and arrows are designed for people who can't wrap their heads around one of the most basic weapons to ever exist.

I can only hope 6 does a better job at respecting their world and the player, but I imagine it'll just get even more streamlined than FO4. I can only hope they do the various houses some justice here, as well as actually treating the player like an intelligent human instead of thinking all we want is a sound effect like it's peggle.

And honestly, I'd unironically take the walking simulator over FO4, which is likely gonna be the base ES6 works off. Gone Home at least encouraged awareness of your surroundings, and not by putting cheat sheets on the wall or the dragon claw. Skyrim's dungeons could actually learn a thing or two from it.
Edited by Tinny, Jun 16 2018, 12:56 PM.
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Tinny
Jun 16 2018, 12:54 PM
Steve
Jun 16 2018, 07:31 AM
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Jun 15 2018, 03:33 PM
Steve



The main "aspect " of witcher 3 superiority was not only the graphical advantage but rather the power of the story.
Even the side quests had better story than skyrims main story. And i am a fan of the latest elder scrolls dont get me wrong
Doesn't really matter if it's simply a lot less fun to play, Skyrim constantly rewards you with new artifacts and whatnot that add a whole new range of things you can do in the game, new Shouts that totally change how you play and much more challenging enemy variety what with people who have magic shields, summon things and all that.

In Witcher 3 if just constantly mashing quick attack or using Igni doesn't work then you have to use Yrden and that's basically all there is to every fight, it gets old. Might as well play a story based walking simulator sort of game sometimes.
If I may interject, I found Witcher far more interesting and immersive, while Slyrim felt like a mile wide puddle in Erich the civil war mechanic was one of the most pathetic features I'd ever saw. The gameplay was kind of trash with you being able to accomplish very little, but while Witcher had similar problems in variety, it made up for that by giving real context to the story. Skyrim meanwhile fails at delivering that context in a satisfying way and I'd almost call it a skinner box approach. Those "puzzles" in particular were downright insulting to my intelligence (those in various dungeons). Honestly a lot of the design was based on the maxim "no one has ever gone broke underestimating the people's intelligence". Seriously even the bows and arrows are designed for people who can't wrap their heads around one of the most basic weapons to ever exist.

I can only hope 6 does a better job at respecting their world and the player, but I imagine it'll just get even more streamlined than FO4. I can only hope they do the various houses some justice here, as well as actually treating the player like an intelligent human instead of thinking all we want is a sound effect like it's peggle.

And honestly, I'd unironically take the walking simulator over FO4, which is likely gonna be the base ES6 works off. Gone Home at least encouraged awareness of your surroundings, and not by putting cheat sheets on the wall or the dragon claw. Skyrim's dungeons could actually learn a thing or two from it.
Well thanks for making me feel dumb :rofl:
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The gameplay was kind of trash with you being able to accomplish very little, but while Witcher had similar problems in variety, it made up for that by giving real context to the story. Skyrim meanwhile fails at delivering that context in a satisfying way and I'd almost call it a skinner box approach. Those "puzzles" in particular were downright insulting to my intelligence (those in various dungeons). Honestly a lot of the design was based on the maxim "no one has ever gone broke underestimating the people's intelligence".


Eh, I struggle to care about either game having a lot or lack of story honestly, Skyrim is still a lot more fun to play which makes up for the story not being exceptional. But even if it isn't there are still a fair few fun side quests, the main story isn't great but Witcher 3's is hardly that grabbing either, the game never encourages you to bother with it.

Witcher 1 and 2 are also not all that amazing to behold, Skryim is much older than Witcher 3 and only the second TES Bethesda made IIRC. CD Projekt had plenty time to work on it and improve stuff, not to mention the books to draw lore from so in that respect I find it easy to forgive a lot of Skyrim's failings.

As for those puzzles yeah they're easy but they are on purpose, they're not to keep people out, they're to keep the Draugr in. They're too stupid to handle basic puzzles.
Does Witcher 3 have any puzzles? I can't remember any. The only puzzling element to the game I've ever found is the whole what oil should I use against this and what Signs work against this, which isn't exactly much of a puzzle and barely takes any time to figure out.


I'm happy for TES VI to borrow a lot from Fallout 4, the combat overhaul Fallout received was much needed and TES definitely needs it since a lot of the time fights feel very...static? I hit you then you hit me then I hit you ad infinium until death, unless you play in interesting ways which is at least possible.
That said I don't think the combat needs to much done with it, I just want more variety like being able to aim at someones legs and trip them up with a mace or make them limp with a blade.
And dual wielding needs to actually have a point.

Plus a problem with a LOT of games, at least for me, is that your character is always right handed. In Skyrim if you have a spell in your right and a sword in your left you just do some pishy single animation swing that looks crap. I'd like to be able to pick a dominant hand, something of a pet peeve anyway.



Honestly I think TES VI is fine if they just make a fair few quality of life improvements to the gameplay and make the story good.
Simple s*** like the Favourites menu, there is so much stuff worthwhile to favourite you end up frequently pausing the game to switch weapons.
And then healing, you get far too many potions and they're all kinda s***, not to mention food. Why is a whole cheese wheel only 15 health...


Gameplay wise I'm perhaps most interested in...well, what will you be?

How on Tamriel are they going to top being the f***ing Dragonborn and all the crazy Shouts you get?
I hope they don't just settle for "Yeah you're another Dragonborn yay!" I want some new and unique thing.

Maybe they could replace Shout effects with high tier magic, so that you can still do crazy stuff like slow time and create storms. That would be cool.
But then they'd have to justify non-magic focused characters by giving them access to some cool abilities too, a tricky one.


I can imagine this being one of the hardest games to make. It's going to be an insane challenge to live up to Skyrim, whether you like the game or not it's incredibly hyped up.
TES VI is easily in the top 10 games with impossible to live up to expectations, the pinnacle naturally being Half Life 3.
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Jun 16 2018, 01:46 PM
Tinny
Jun 16 2018, 12:54 PM
Steve
Jun 16 2018, 07:31 AM
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Jun 15 2018, 03:33 PM
Steve



The main "aspect " of witcher 3 superiority was not only the graphical advantage but rather the power of the story.
Even the side quests had better story than skyrims main story. And i am a fan of the latest elder scrolls dont get me wrong
Doesn't really matter if it's simply a lot less fun to play, Skyrim constantly rewards you with new artifacts and whatnot that add a whole new range of things you can do in the game, new Shouts that totally change how you play and much more challenging enemy variety what with people who have magic shields, summon things and all that.

In Witcher 3 if just constantly mashing quick attack or using Igni doesn't work then you have to use Yrden and that's basically all there is to every fight, it gets old. Might as well play a story based walking simulator sort of game sometimes.
If I may interject, I found Witcher far more interesting and immersive, while Slyrim felt like a mile wide puddle in Erich the civil war mechanic was one of the most pathetic features I'd ever saw. The gameplay was kind of trash with you being able to accomplish very little, but while Witcher had similar problems in variety, it made up for that by giving real context to the story. Skyrim meanwhile fails at delivering that context in a satisfying way and I'd almost call it a skinner box approach. Those "puzzles" in particular were downright insulting to my intelligence (those in various dungeons). Honestly a lot of the design was based on the maxim "no one has ever gone broke underestimating the people's intelligence". Seriously even the bows and arrows are designed for people who can't wrap their heads around one of the most basic weapons to ever exist.

I can only hope 6 does a better job at respecting their world and the player, but I imagine it'll just get even more streamlined than FO4. I can only hope they do the various houses some justice here, as well as actually treating the player like an intelligent human instead of thinking all we want is a sound effect like it's peggle.

And honestly, I'd unironically take the walking simulator over FO4, which is likely gonna be the base ES6 works off. Gone Home at least encouraged awareness of your surroundings, and not by putting cheat sheets on the wall or the dragon claw. Skyrim's dungeons could actually learn a thing or two from it.
Well thanks for making me feel dumb :rofl:
I'm just (still) salty about Fallout 4 admittedly, if you enjoyed that and Skyrim I don't see any reason for ES6 not to do the same.

Also regarding how they updo it, I'm almost certain they're gonna keep you as a dragonborn or some other equivalent, if only to keep the amount of features they have.

That's a nice headcanon (I assume), but given the draugr are already out of the vault, and it's simply and easy to go into a dungeon, and it's not exactly like the door is locked or anything, this doesn't hold up. The only answer is the bandits and treasure hunters and so on are either all killed by draugr, or too stupid to look at the walls when stuck. Granted if they're too stupid to do that the Draugr and traps will probably still get them. Unless this is actually canon in which case the writers are idiots or severely miscommunication with the rest of the team.

Regarding Witcher, it has a ton of minor things that I genuinly like, such as characterization, fleshed out worlds that don't immediately fall apart in believably (Waltzing up to the high king is easy, or even better knocking over all the food at the Jarl's table. It's stupid and shows how artificial it is. No joke, I absolutely loved you having to friggin rehearse to meet the king.).


And honestly I don't think so, half life is universally beloved, where as Skyrim has a fair bit of people who hate it, it's loved but it's also hated by I think a fairly considerable portion. At the least more than Half-Life 2 anyway. Besides, they don't have to do much, just make the sandbox and fill it with stuff, it's not like these games are that well designed when you actually bite into them and think. If friggin fallout 3, 4, and Skyrim can be 9/10, I'm sure they can make one to live up to expectations, it'll be easy frankly.
Edited by Tinny, Jun 16 2018, 05:34 PM.
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I remember when I wrote this long post about what I want VI to be.
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That's a nice headcanon (I assume), but given the draugr are already out of the vault, and it's simply and easy to go into a dungeon, and it's not exactly like the door is locked or anything, this doesn't hold up. The only answer is the bandits and treasure hunters and so on are either all killed by draugr, or too stupid to look at the walls when stuck. Granted if they're too stupid to do that the Draugr and traps will probably still get them. Unless this is actually canon in which case the writers are idiots or severely miscommunication with the rest of the team.


I think it is mentioned somewhere that it's why though, don't quote me on that but it's generally accepted by anyone who thinks about it.

And it does make sense because the Draugr seem to reanimate at random but ultimately they're still within crypts, people need to be able to go in to bury their dead and they can't have hordes of random zombies pouring out constantly.
Any time Draugr are outside we can assume either they were put there, buried and re-animated outside or they escaped a dungeon that some idiot unlocked and died exploring.

As for why bandits and whatnot fail to get in, most of the time they do until there's a Dragon Claw or an insurmountable challenge(to them)
If not that then yeah, I guess they're just stupid, it is a medieval world.

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And honestly I don't think so, half life is universally beloved, where as Skyrim has a fair bit of people who hate it, it's loved but it's also hated by I think a fairly considerable portion. At the least more than Half-Life 2 anyway. Besides, they don't have to do much, just make the sandbox and fill it with stuff, it's not like these games are that well designed when you actually bite into them and think. If friggin fallout 3, 4, and Skyrim can be 9/10, I'm sure they can make one to live up to expectations, it'll be easy frankly.


That actually makes it harder though, Half Life 2 is one of those "perfect" games that has no flaws what so ever according to it's fans. There is no realistic way Valve could top it because after so many years nothing would ever be good enough.
Kinda like Star Wars.
You can never beat the originals because either your movie sucks for being too like the originals or it sucks because it's not enough like the originals, the fanbase will never truly be satisfied.

With so many gaming defining mechanics and moments Half Life 3 couldn't afford to come out and just be "another game", it would be trashed just for not doing everything better than other games, being too "casual" etc etc
It's been not far under 14 years, I think Valve knows they can never make it and satisfy people.
(How far we have went off the point...point, where art thou? Ah yes TES VI, we should probably talk about that...)



Wherever the game is set I hope all races are represented more, in Skyrim there were basically no Khajit, Argonian's or Redguards , I'd like to see more of their cultures.
And naturally, we better be finishing off the war with those damn High Elves, snooty bastards.
I'm not racist(specist?) but a fair bit of genocide needs to be done there I say!
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There is an in universe reason why we didn't see those races, Steve. The Nords are a racist people. Unless the next setting has the same thing going then I doubt unrepresentation would happen.
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Yeah I know I just feel like it took away from the overall lore of the verse like...was anyone really desperate to learn everything about the Nord's?

Maybe I'm being presumptuous here but I feel confident they're the most boring race in the series.


Can't wait to hear how big the game is, Fallout 76 is 4x larger in map size than Fallout 4 so that's huge as hell though it has the benefit of not needing a massive amount of NPC's.
But then TESVI is apparently a next gen game so it could be way bigger than even that...

These games are going to get pretty much impossible to make in like 10 years or so, provided they keep getting bigger. I wonder if the future is just making them like MMO expansions?
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What they really need to do is make cities the size of New York or Seattle. That would make for a worthwhile size increase.
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